import LayerManager from "../gui/layers/LayerManager"; export default class LoadingView{ /** * 进度条 */ private progressBar:fgui.GProgressBar; /** * label */ private label:fgui.GLabel; /** * 根节点 */ private root:fgui.GComponent; /** * 初始化 * @param root * @param progressBar * @param label */ Init(root:fgui.GComponent,progressBar:fgui.GProgressBar,label?:fgui.GLabel):void{ this.root=root; this.root.setSize(fgui.GRoot.inst.width,fgui.GRoot.inst.height); this.progressBar=progressBar; this.label=label; if(this.progressBar!=null){ this.progressBar.min=0; this.progressBar.max=1; } } /** * 更新进度 * @param progress */ UpdateProgress(progress:number):void{ if(this.progressBar!=null){ this.progressBar.value=progress; } } /** * 更新文本 * @param label */ UpdateLabel(label:string):void{ if(this.label!=null){ this.label.text=label; } } Show():void{ LayerManager.single.AddToLayer(9,this.root); } Hide():void{ LayerManager.single.RemoveFormeLayer(9,this.root); } private static instance:LoadingView; public static get single(){ if(this.instance==null){ this.instance=new LoadingView(); } return this.instance; } }