import { GUIManager } from "../../../engines/gui/GUIManager"; import GUIMediator from "../../../engines/gui/GUIMediator"; import SceneManager from "../../../engines/scenes/SceneManager"; import { LiangLiangSDK } from "../../../platforms/libs/liangliangSDK"; import { PlatformManager } from "../../../platforms/PlatformManager"; import UI_WX_S_02 from "../../../ui/WXSExport/UI_WX_S_02"; import Main from "../../Main"; import UIKeys from "../../UIKeys"; import ExportList from "./ExportList"; export default class WXS02Mediator extends GUIMediator { private __showTime:number; private __bannerTime:number; private __state:number=0; // private listA:ExportList; private listB:ExportList; constructor(){ super(); } protected OnShow():void{ PlatformManager.hideBanner(); this.__showTime=cc.sys.now(); this.__state=0; this.__bannerTime=0; if(!Main.TEST){ this.view.m_btnBack.visible=false; this.view.m_btnContinue.visible=false; } // if(this.listA==null){ // this.listA=new ExportList(this.view.m_listA01,0); // } if(this.listB==null){ this.listB=new ExportList(this.view.m_listIcon,1); } // this.listA.Refresh(); this.listB.Refresh(); } protected OnHide():void{ } protected AddEvents():void{ this.view.m_btnBack.onClick(this.BackButtonClick,this); this.view.m_btnContinue.onClick(this.ContinueButtonClick,this); } protected RemoveEvents():void{ this.view.m_btnBack.offClick(this.BackButtonClick,this); this.view.m_btnContinue.offClick(this.ContinueButtonClick,this); } private ContinueButtonClick():void{ if(LiangLiangSDK.CanWuChu()){ if(this.__state==0){ this.CallBannar(true); this.__bannerTime=cc.sys.now(); this.__state=1; }else if(this.__state==2){ this.CallCpa(); //循环了 哈哈 this.__state=0; } }else{ this.BackButtonClick(); } } private BackButtonClick():void{ //游戏结束流程 if(this.data==true){ this.GotoHall(); }else{ this.CallCpa(); this.HideSelf(); PlatformManager.showBanner(); } } private CallCpa():void{ PlatformManager.randomNavigate2Mini(); } private CallBannar(isShow:boolean):void{ if(isShow){ PlatformManager.showBanner(); }else{ PlatformManager.hideBanner(); } } private GotoHall():void{ SceneManager.single.Swicth("mainPackage","Hall"); GUIManager.single.Hide(UIKeys.Fighting); GUIManager.single.Show(UIKeys.Hall); this.HideSelf(); } Tick(dt:number):void{ let curTime:number=cc.sys.now(); if(this.view.m_btnBack.visible==false){ if(curTime-this.__showTime>2000){ this.view.m_btnBack.visible=true; } } if(this.view.m_btnContinue.visible==false){ if(curTime-this.__showTime>1000){ this.view.m_btnContinue.visible=true; } } //显示banner中 if(this.__state==1){ if(curTime-this.__bannerTime>2000){ this.CallBannar(false); this.__state=2; } } // this.listA.Tick(dt); this.listB.Tick(dt); } private get view():UI_WX_S_02{ return this._view as UI_WX_S_02; } }