// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import GEngine from "../engines/GEngine"; import { GUIManager } from "../engines/gui/GUIManager"; import AssetBundleInitiator from "../engines/initiators/AssetBundleInitiator"; import ConfigInitiator from "../engines/initiators/ConfigInitiator"; import FGUIInitiator from "../engines/initiators/FGUIInitiator"; import LoadingView from "../engines/loadingView/LoadingView"; import SceneManager from "../engines/scenes/SceneManager"; import { SoundManager } from "../engines/sounds/SoundManager"; import MathUtils from "../engines/utils/MathUtils"; import AdsInitiator from "./initiators/AdsInitiator"; import GameInitiator from "./initiators/GameInitiator"; import LoadingViewInitiator from "./initiators/LoadingViewInitiator"; import GameModel from "./models/GameModel"; import UIKeys from "./UIKeys"; const {ccclass, property} = cc._decorator; @ccclass export default class Main extends cc.Component { public static TEST:boolean=true; private engineInited:boolean; start () { GEngine.single.Startup([ new LoadingViewInitiator(GEngine.single.layerRoot,"loadingViews/LoadingView","LoadingView"), new AssetBundleInitiator(["mainPackage"]), new ConfigInitiator("mainPackage","configs"), new FGUIInitiator("mainPackage","ui/GameBasicsUI"), new GameInitiator(), new AdsInitiator() ],this.engineCallBack.bind(this)); } private engineCallBack():void{ LoadingView.single.UpdateProgress(1); LoadingView.single.Hide(); GameModel.single.ReadByLocal(); SceneManager.single.Swicth("mainPackage","Hall"); GUIManager.single.Show(UIKeys.Hall); SoundManager.single.PlayMusic("mainPackage","sounds/main"); } private index:number=0; private total:number=60*3; update (dt:number) { if(this.engineInited){ return; } this.index++; this.index=this.index%this.total; LoadingView.single.UpdateProgress(this.index/this.total); } }