import ConfigManager from "../../engines/configs/ConfigManager"; import { EventDispatcher } from "../../engines/events/EventDispatcher"; import { GUIManager } from "../../engines/gui/GUIManager"; import GUIMediator from "../../engines/gui/GUIMediator"; import IInitiator from "../../engines/initiators/IInitiator"; import InitiatorEvent from "../../engines/initiators/InitiatorEvent"; import EggBinder from "../../ui/Egg/EggBinder"; import FightBinder from "../../ui/Fight/FightBinder"; import GameBasicsUIBinder from "../../ui/GameBasicsUI/GameBasicsUIBinder"; import HallBinder from "../../ui/Hall/HallBinder"; import WXSExportBinder from "../../ui/WXSExport/WXSExportBinder"; import EggMediator from "../modules/exports/EggMediator"; import WXS01Mediator from "../modules/exports/WXS01Mediator"; import WXS02Mediator from "../modules/exports/WXS02Mediator"; import WXS04Mediator from "../modules/exports/WXS04Mediator"; import FightingMediator from "../modules/fightings/FightingMediator"; import HallMediator from "../modules/halls/HallMediator"; import UIKeys from "../UIKeys"; export default class GameInitiator extends EventDispatcher implements IInitiator{ constructor(){ super(); } Start(): void { this.DecodeConfigs(); this.InitGUI(); this.DispatchEvent(InitiatorEvent.EVENT_COMPLETE); } /** * 解析配置 */ private DecodeConfigs():void{ ConfigManager.single.Decode(); } private InitGUI():void{ GameBasicsUIBinder.bindAll(); HallBinder.bindAll(); FightBinder.bindAll(); WXSExportBinder.bindAll(); EggBinder.bindAll(); //大厅 GUIManager.single.RegisterGUI(UIKeys.Hall,"mainPackage","ui/Hall","Hall",HallMediator); //战斗 GUIManager.single.RegisterGUI(UIKeys.Fighting,"ui","Fight","Fight",FightingMediator); GUIManager.single.RegisterGUI(UIKeys.WXS01,"ui","WXSExport","WX_S_01",WXS01Mediator); GUIManager.single.RegisterGUI(UIKeys.WXS02,"ui","WXSExport","WX_S_02",WXS02Mediator); GUIManager.single.RegisterGUI(UIKeys.WXS04,"ui","WXSExport","WX_S_04",WXS04Mediator); GUIManager.single.RegisterGUI(UIKeys.EGG,"ui","Egg","Egg",EggMediator); } Destroy(): void { } GetName(): string { return "GameInitiator"; } }