import GUIMediator from "../../../engines/gui/GUIMediator"; import UI_Fight from "../../../ui/Fight/UI_Fight"; import GameModel from "../../models/GameModel"; import GameController from "./GameController"; export default class FightingMediator extends GUIMediator { private sprintTime:number=2000; private sprintCDTime:number=3000; protected OnShow():void{ this.RefreshView(); } protected OnHide():void{ } private RefreshView():void{ this.view.m_txtGg.text="第"+GameModel.single.currentLevel+"关"; } protected AddEvents():void{ this.view.m_btnLeft.on(fgui.Event.TOUCH_BEGIN,this.LeftButtonTouchBegin,this); this.view.m_btnLeft.on(fgui.Event.TOUCH_END,this.LeftButtonTouchEnd,this); this.view.m_btnRight.on(fgui.Event.TOUCH_BEGIN,this.RightButtonTouchBegin,this); this.view.m_btnRight.on(fgui.Event.TOUCH_END,this.RightButtonTouchEnd,this); this.view.m_btnTop.onClick(this.TopButtonClick,this); } protected RemoveEvents():void{ this.view.m_btnLeft.off(fgui.Event.TOUCH_BEGIN,this.LeftButtonTouchBegin,this); this.view.m_btnLeft.off(fgui.Event.TOUCH_END,this.LeftButtonTouchEnd,this); this.view.m_btnRight.off(fgui.Event.TOUCH_BEGIN,this.RightButtonTouchBegin,this); this.view.m_btnRight.off(fgui.Event.TOUCH_END,this.RightButtonTouchEnd,this); this.view.m_btnTop.offClick(this.TopButtonClick,this); } private LeftButtonTouchBegin():void{ GameController.single.player.isLeft=true; } private LeftButtonTouchEnd():void{ GameController.single.player.isLeft=false; } private RightButtonTouchBegin():void{ GameController.single.player.isRight=true; } private RightButtonTouchEnd():void{ GameController.single.player.isRight=false; } private TopButtonClick():void{ this.sprintTime=GameController.single.carConfig.sprintTime*1000; this.sprintCDTime=GameController.single.carConfig.sprintCDTime*1000; let currentTime:number=cc.sys.now(); //CD if(currentTime-GameModel.single.lastSprintTimethis.sprintTime){ GameController.single.player.isSprint=false; } } } get view():UI_Fight{ return this._view as UI_Fight; } }