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- import GUIMediator from "../../../engines/gui/GUIMediator";
- import UI_Fight from "../../../ui/Fight/UI_Fight";
- import GameModel from "../../models/GameModel";
- import GameController from "./GameController";
- export default class FightingMediator extends GUIMediator
- {
- private sprintTime:number=2000;
- private sprintCDTime:number=3000;
- protected OnShow():void{
- this.RefreshView();
- }
- protected OnHide():void{
-
- }
- private RefreshView():void{
- this.view.m_txtGg.text="第"+GameModel.single.currentLevel+"关";
- }
- protected AddEvents():void{
- this.view.m_btnLeft.on(fgui.Event.TOUCH_BEGIN,this.LeftButtonTouchBegin,this);
- this.view.m_btnLeft.on(fgui.Event.TOUCH_END,this.LeftButtonTouchEnd,this);
- this.view.m_btnRight.on(fgui.Event.TOUCH_BEGIN,this.RightButtonTouchBegin,this);
- this.view.m_btnRight.on(fgui.Event.TOUCH_END,this.RightButtonTouchEnd,this);
- this.view.m_btnTop.onClick(this.TopButtonClick,this);
- }
- protected RemoveEvents():void{
- this.view.m_btnLeft.off(fgui.Event.TOUCH_BEGIN,this.LeftButtonTouchBegin,this);
- this.view.m_btnLeft.off(fgui.Event.TOUCH_END,this.LeftButtonTouchEnd,this);
- this.view.m_btnRight.off(fgui.Event.TOUCH_BEGIN,this.RightButtonTouchBegin,this);
- this.view.m_btnRight.off(fgui.Event.TOUCH_END,this.RightButtonTouchEnd,this);
- this.view.m_btnTop.offClick(this.TopButtonClick,this);
- }
- private LeftButtonTouchBegin():void{
- GameController.single.player.isLeft=true;
- }
- private LeftButtonTouchEnd():void{
- GameController.single.player.isLeft=false;
- }
- private RightButtonTouchBegin():void{
- GameController.single.player.isRight=true;
- }
- private RightButtonTouchEnd():void{
- GameController.single.player.isRight=false;
- }
- private TopButtonClick():void{
- this.sprintTime=GameController.single.carConfig.sprintTime*1000;
- this.sprintCDTime=GameController.single.carConfig.sprintCDTime*1000;
- let currentTime:number=cc.sys.now();
- //CD
- if(currentTime-GameModel.single.lastSprintTime<this.sprintCDTime){
- return;
- }else{
- GameController.single.player.isSprint=true;
- GameModel.single.lastSprintTime=currentTime;
- }
- }
- Tick(dt:number):void{
- if(GameController.single!=null&&GameController.single.player!=null&&GameController.single.player.isSprint==true){
- let currentTime:number=cc.sys.now();
- if(currentTime-GameModel.single.lastSprintTime>this.sprintTime){
- GameController.single.player.isSprint=false;
- }
- }
- }
- get view():UI_Fight{
- return this._view as UI_Fight;
- }
- }
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