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- // Learn TypeScript:
- // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
- import SceneManager from "../../GEngine/scenes/SceneManager";
- import GUIManager from "../../GEngine/gui/GUIManager";
- import LoadingView from "../../GEngine/loadingView/LoadingView";
- import LayerManager from "../../GEngine/gui/LayerManager";
- import UIConst from "../gui/UIConst";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class PreloadingScene extends cc.Component {
- onLoad () {
- console.log("进入LoadingView场景");
- }
- start () {
- //UI全局节点
- let uiRoot:cc.Node=cc.find("UIRoot") as cc.Node;
- let layerRoot:cc.Node=cc.find("LayerRoot",uiRoot);
- cc.game.addPersistRootNode(uiRoot);
- this.InitLayers(layerRoot);
- this.InitGUI();
- //加载需要的
- this.LoadAssetBundles();
- }
- private InitLayers(layerRoot:cc.Node):void{
- LayerManager.single.Init(layerRoot);
- }
-
- private LoadAssetBundles():void{
- cc.assetManager.loadBundle("scenes",null,this.LoadScenesAssetBundleHandler.bind(this));
- cc.assetManager.loadBundle("ui",null,this.LoadUIAssetBundleHandler.bind(this));
- }
- private LoadScenesAssetBundleHandler(err: Error, bundle: cc.AssetManager.Bundle):void{
- if(err){
- console.error(err);
- return;
- }
- SceneManager.single.AssetBundle=bundle;
- }
- private LoadUIAssetBundleHandler(err:Error,bundle: cc.AssetManager.Bundle):void{
- if(err){
- console.error(err);
- return;
- }
- GUIManager.single.AssetBundle=bundle;
- this.CheckAllAssetBundleLoaded();
- }
- /**
- * 检测是否都加载完成
- */
- private CheckAllAssetBundleLoaded():void{
- if(SceneManager.single.AssetBundle!=null&&GUIManager.single.AssetBundle!=null){
- //进入赛前准备界面
- SceneManager.single.Swicth("PrepareScene");
- LoadingView.single.Hide();
- }
- }
- /**
- * 初始化GUI系统
- */
- private InitGUI():void{
- UIConst.RegisterGUI();
- }
- //假进度条
- private time:number=0;
- update (dt) {
- this.time+=dt;
- this.time=this.time%2;
- LoadingView.single.UpdateProgress(this.time/2);
- }
- }
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