import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;

export class GamePropertys {
    /**
     * 当前武器ID
     */
    public static currentWeaponId:string="currentWeaponId";

    /**
     * 当前关卡
     */
    public static currentLevel:string="currentLevel";

    /**
     * 当前总收益
     */
    public static fullEarnings:string="fullEarnings";

    /**
     * 栅栏
     */
    public static currentFenceId:string="currentFenceId";

    /**
     * 最大关卡数
     */
    public static maxLevel:string="maxLevel";

    /**
     * 当前关杀死的怪物数量
     */
    public static killCount:string="killCount";

    /**
     * 怒气值
     */
    public static angerCount:string="angerCount";

    /**
     * 金币
     */
    public static gold:string="gold";

    /**
     * 钻石
     */
    public static diamond:string="diamond";

    /**
     * 积分
     */
    public static integral:string="integral";

    /**
     * 武器格子改变
     */
    public static WeaponCell:string="weaponCell";


    /**
     * 合成最大等级
     */
    public static synthesisMaxWeaponId:string="synthesisMaxWeaponId";

    /**
     * 自动合成Buffer剩余时间
     */
    public static autoSynthesisTime:string="autoSynthesisTime";
    /**
     * 加速BUFFER剩余时间
     */
    public static accelerateTime:string="accelerateTime";

    /**
     * 登录天数
     */
    public static signDay:string="signDay";

    /**
     * 上次登录日期
     */
    public static lastSignTime:string="lastSignTime";

    /**
     * 7日登录领取记录
     */
    public static signGetRecord:string="signGetRecord";
}
