[
    {
        "id": 10101,
        "level": 1,
        "name": "格洛克18",
        "icon": "icons/0101",
        "prefab": "d3d/weapons/qiang_0101",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0101/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 10,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 1,
        "consumeGold": 10,
        "coefficient": 1.2,
        "frequencyLimit": 11,
        "consumeDiamond": 1,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10201,
        "level": 2,
        "name": "伯莱塔92F",
        "icon": "icons/0201",
        "prefab": "d3d/weapons/qiang_0201",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0201/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 15,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 2,
        "consumeGold": 17,
        "coefficient": 1.2,
        "frequencyLimit": 12,
        "consumeDiamond": 3,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10501,
        "level": 3,
        "name": "左轮",
        "icon": "icons/0501",
        "prefab": "d3d/weapons/qiang_0501",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/revolver",
        "fireSocketPath": "RootNode/qiang_0501/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 23,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 3,
        "consumeGold": 29,
        "coefficient": 1.2,
        "frequencyLimit": 13,
        "consumeDiamond": 5,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10801,
        "level": 4,
        "name": "单筒霰弹枪",
        "icon": "icons/0801",
        "prefab": "d3d/weapons/qiang_0801",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 46,
        "clip": 5,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 5,
        "consumeGold": 49,
        "coefficient": 1.2,
        "frequencyLimit": 14,
        "consumeDiamond": 7,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10901,
        "level": 5,
        "name": "MP5",
        "icon": "icons/0901",
        "prefab": "d3d/weapons/qiang_0901",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_0901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 13,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 7,
        "consumeGold": 83,
        "coefficient": 1.2,
        "frequencyLimit": 15,
        "consumeDiamond": 9,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10102,
        "level": 6,
        "name": "格洛克-湛蓝",
        "icon": "icons/0102",
        "prefab": "d3d/weapons/qiang_0102",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0101/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 80,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 10,
        "consumeGold": 141,
        "coefficient": 1.2,
        "frequencyLimit": 16,
        "consumeDiamond": 12,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10301,
        "level": 7,
        "name": "柯尔特",
        "icon": "icons/0301",
        "prefab": "d3d/weapons/qiang_0301",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0301/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 120,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 14,
        "consumeGold": 240,
        "coefficient": 1.2,
        "frequencyLimit": 17,
        "consumeDiamond": 15,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10401,
        "level": 8,
        "name": "USP",
        "icon": "icons/0401",
        "prefab": "d3d/weapons/qiang_0401",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0401/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 180,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 20,
        "consumeGold": 408,
        "coefficient": 1.2,
        "frequencyLimit": 18,
        "consumeDiamond": 18,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10601,
        "level": 9,
        "name": "矮个子",
        "icon": "icons/0601",
        "prefab": "d3d/weapons/qiang_0601",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 351,
        "clip": 5,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 28,
        "consumeGold": 694,
        "coefficient": 1.2,
        "frequencyLimit": 19,
        "consumeDiamond": 21,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10701,
        "level": 10,
        "name": "M870",
        "icon": "icons/0701",
        "prefab": "d3d/weapons/qiang_0701",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 527,
        "clip": 5,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 39,
        "consumeGold": 1180,
        "coefficient": 1.2,
        "frequencyLimit": 20,
        "consumeDiamond": 24,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11001,
        "level": 11,
        "name": "UZI冲锋枪",
        "icon": "icons/1001",
        "prefab": "d3d/weapons/qiang_1001",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 152,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 55,
        "consumeGold": 2006,
        "coefficient": 1.2,
        "frequencyLimit": 21,
        "consumeDiamond": 27,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11301,
        "level": 12,
        "name": "AK-74",
        "icon": "icons/1301",
        "prefab": "d3d/weapons/qiang_1301",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1301/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 319,
        "clip": 15,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 77,
        "consumeGold": 3410,
        "coefficient": 1.2,
        "frequencyLimit": 22,
        "consumeDiamond": 30,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11401,
        "level": 13,
        "name": "M4A1",
        "icon": "icons/1401",
        "prefab": "d3d/weapons/qiang_1401",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/rifleSingle",
        "fireSocketPath": "RootNode/qiang_1401/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 479,
        "clip": 15,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 108,
        "consumeGold": 5797,
        "coefficient": 1.2,
        "frequencyLimit": 23,
        "consumeDiamond": 34,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11501,
        "level": 14,
        "name": "ACR步枪",
        "icon": "icons/1501",
        "prefab": "d3d/weapons/qiang_1501",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1501/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 718,
        "clip": 15,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 151,
        "consumeGold": 9855,
        "coefficient": 1.2,
        "frequencyLimit": 24,
        "consumeDiamond": 38,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11701,
        "level": 15,
        "name": "Kar98k",
        "icon": "icons/1701",
        "prefab": "d3d/weapons/qiang_1701",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 5233,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 210,
        "consumeGold": 16754,
        "coefficient": 1.2,
        "frequencyLimit": 25,
        "consumeDiamond": 42,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10103,
        "level": 16,
        "name": "迷彩格洛克",
        "icon": "icons/0103",
        "prefab": "d3d/weapons/qiang_0103",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolBig",
        "fireSocketPath": "RootNode/qiang_0101/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 4617,
        "clip": 12,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 292,
        "consumeGold": 28482,
        "coefficient": 1.2,
        "frequencyLimit": 26,
        "consumeDiamond": 46,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10602,
        "level": 17,
        "name": "超级矮个子",
        "icon": "icons/0602",
        "prefab": "d3d/weapons/qiang_0602",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 9004,
        "clip": 6,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 406,
        "consumeGold": 48419,
        "coefficient": 1.2,
        "frequencyLimit": 27,
        "consumeDiamond": 50,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11201,
        "level": 18,
        "name": "SCAR突击步枪",
        "icon": "icons/1201",
        "prefab": "d3d/weapons/qiang_1201",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1201/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 3636,
        "clip": 15,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 565,
        "consumeGold": 82312,
        "coefficient": 1.2,
        "frequencyLimit": 28,
        "consumeDiamond": 55,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10402,
        "level": 19,
        "name": "USP-战剑",
        "icon": "icons/0402",
        "prefab": "d3d/weapons/qiang_0402",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0401/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 15584,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 786,
        "consumeGold": 139930,
        "coefficient": 1.2,
        "frequencyLimit": 29,
        "consumeDiamond": 60,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10702,
        "level": 20,
        "name": "M870-A",
        "icon": "icons/0702",
        "prefab": "d3d/weapons/qiang_0702",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 30389,
        "clip": 6,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 1093,
        "consumeGold": 237881,
        "coefficient": 1.2,
        "frequencyLimit": 30,
        "consumeDiamond": 65,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11101,
        "level": 21,
        "name": "ump45冲锋枪",
        "icon": "icons/1101",
        "prefab": "d3d/weapons/qiang_1101",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1101/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 8766,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 1520,
        "consumeGold": 404398,
        "coefficient": 1.2,
        "frequencyLimit": 31,
        "consumeDiamond": 70,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10302,
        "level": 22,
        "name": "柯尔特-蟒蛇",
        "icon": "icons/0302",
        "prefab": "d3d/weapons/qiang_0302",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0301/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 52596,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 2113,
        "consumeGold": 687477,
        "coefficient": 1.2,
        "frequencyLimit": 32,
        "consumeDiamond": 75,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10603,
        "level": 23,
        "name": "至尊矮个子",
        "icon": "icons/0603",
        "prefab": "d3d/weapons/qiang_0603",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 102562,
        "clip": 7,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 2938,
        "consumeGold": 1168711,
        "coefficient": 1.2,
        "frequencyLimit": 33,
        "consumeDiamond": 80,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11601,
        "level": 24,
        "name": "AWM",
        "icon": "icons/1601",
        "prefab": "d3d/weapons/qiang_1601",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 201180,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 4084,
        "consumeGold": 1986809,
        "coefficient": 1.2,
        "frequencyLimit": 34,
        "consumeDiamond": 86,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11502,
        "level": 25,
        "name": "ACR-B",
        "icon": "icons/1502",
        "prefab": "d3d/weapons/qiang_1502",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1501/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 62129,
        "clip": 18,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 5677,
        "consumeGold": 3377575,
        "coefficient": 1.2,
        "frequencyLimit": 35,
        "consumeDiamond": 92,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10202,
        "level": 26,
        "name": "伯莱塔-改装",
        "icon": "icons/0202",
        "prefab": "d3d/weapons/qiang_0202",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolSingle",
        "fireSocketPath": "RootNode/qiang_0201/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 266268,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 7892,
        "consumeGold": 5741878,
        "coefficient": 1.2,
        "frequencyLimit": 36,
        "consumeDiamond": 98,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10902,
        "level": 27,
        "name": "MP5-K",
        "icon": "icons/0902",
        "prefab": "d3d/weapons/qiang_0902",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_0901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 99851,
        "clip": 22,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 10970,
        "consumeGold": 9761193,
        "coefficient": 1.2,
        "frequencyLimit": 37,
        "consumeDiamond": 104,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10802,
        "level": 28,
        "name": "雄鹰霰弹枪",
        "icon": "icons/0802",
        "prefab": "d3d/weapons/qiang_0802",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 778834,
        "clip": 6,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 15249,
        "consumeGold": 16594028,
        "coefficient": 1.2,
        "frequencyLimit": 38,
        "consumeDiamond": 110,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10502,
        "level": 29,
        "name": "迷彩左轮",
        "icon": "icons/0502",
        "prefab": "d3d/weapons/qiang_0502",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/revolver",
        "fireSocketPath": "RootNode/qiang_0501/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 898655,
        "clip": 10,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 21197,
        "consumeGold": 28209848,
        "coefficient": 1.2,
        "frequencyLimit": 39,
        "consumeDiamond": 117,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10703,
        "level": 30,
        "name": "M870-S",
        "icon": "icons/0703",
        "prefab": "d3d/weapons/qiang_0703",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 1752378,
        "clip": 7,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 29464,
        "consumeGold": 47956742,
        "coefficient": 1.2,
        "frequencyLimit": 40,
        "consumeDiamond": 124,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11302,
        "level": 31,
        "name": "AK-47",
        "icon": "icons/1302",
        "prefab": "d3d/weapons/qiang_1302",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1301/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 707691,
        "clip": 18,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 40955,
        "consumeGold": 81526461,
        "coefficient": 1.2,
        "frequencyLimit": 41,
        "consumeDiamond": 131,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10203,
        "level": 32,
        "name": "伯莱塔-淬火",
        "icon": "icons/0203",
        "prefab": "d3d/weapons/qiang_0203",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolBig",
        "fireSocketPath": "RootNode/qiang_0201/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 3032963,
        "clip": 12,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 56928,
        "consumeGold": 138594984,
        "coefficient": 1.2,
        "frequencyLimit": 42,
        "consumeDiamond": 140,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11102,
        "level": 33,
        "name": "ump45-湛蓝",
        "icon": "icons/1102",
        "prefab": "d3d/weapons/qiang_1102",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1101/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 1137361,
        "clip": 22,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 79130,
        "consumeGold": 235611473,
        "coefficient": 1.2,
        "frequencyLimit": 43,
        "consumeDiamond": 149,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11801,
        "level": 34,
        "name": "M107",
        "icon": "icons/1801",
        "prefab": "d3d/weapons/qiang_1801",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 11601086,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 109991,
        "consumeGold": 400539504,
        "coefficient": 1.2,
        "frequencyLimit": 44,
        "consumeDiamond": 158,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10303,
        "level": 35,
        "name": "柯尔特M911",
        "icon": "icons/0303",
        "prefab": "d3d/weapons/qiang_0303",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolBig",
        "fireSocketPath": "RootNode/qiang_0301/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 10236252,
        "clip": 12,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 152888,
        "consumeGold": 680917157,
        "coefficient": 1.2,
        "frequencyLimit": 45,
        "consumeDiamond": 167,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11002,
        "level": 36,
        "name": "UZI-SS",
        "icon": "icons/1002",
        "prefab": "d3d/weapons/qiang_1002",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 3838595,
        "clip": 22,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 212515,
        "consumeGold": 1157559167,
        "coefficient": 1.2,
        "frequencyLimit": 46,
        "consumeDiamond": 176,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10803,
        "level": 37,
        "name": "雷明顿",
        "icon": "icons/0803",
        "prefab": "d3d/weapons/qiang_0803",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/shotgun",
        "fireSocketPath": "RootNode/qiang_0801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 29941037,
        "clip": 7,
        "attackRange": 2,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 295396,
        "consumeGold": 1967850584,
        "coefficient": 1.2,
        "frequencyLimit": 47,
        "consumeDiamond": 185,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11202,
        "level": 38,
        "name": "SCAR-L",
        "icon": "icons/1202",
        "prefab": "d3d/weapons/qiang_1202",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1201/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 12091573,
        "clip": 18,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 410601,
        "consumeGold": 3345345993,
        "coefficient": 1.2,
        "frequencyLimit": 48,
        "consumeDiamond": 194,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10403,
        "level": 39,
        "name": "USP-X",
        "icon": "icons/0403",
        "prefab": "d3d/weapons/qiang_0403",
        "fireType": 1,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/pistolBig",
        "fireSocketPath": "RootNode/qiang_0401/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 51821027,
        "clip": 12,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 570736,
        "consumeGold": 5687088188,
        "coefficient": 1.2,
        "frequencyLimit": 49,
        "consumeDiamond": 205,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11402,
        "level": 40,
        "name": "M4A1-SS",
        "icon": "icons/1402",
        "prefab": "d3d/weapons/qiang_1402",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/rifleSingle",
        "fireSocketPath": "RootNode/qiang_1401/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 27206039,
        "clip": 18,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 793324,
        "consumeGold": 9668049920,
        "coefficient": 1.2,
        "frequencyLimit": 50,
        "consumeDiamond": 216,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11602,
        "level": 41,
        "name": "AWM-审判",
        "icon": "icons/1602",
        "prefab": "d3d/weapons/qiang_1602",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 198215430,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 1102721,
        "consumeGold": 16435684864,
        "coefficient": 1.2,
        "frequencyLimit": 51,
        "consumeDiamond": 227,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11901,
        "level": 42,
        "name": "M60",
        "icon": "icons/1901",
        "prefab": "d3d/weapons/qiang_1901",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 61213589,
        "clip": 50,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 1532783,
        "consumeGold": 27940664269,
        "coefficient": 1.2,
        "frequencyLimit": 52,
        "consumeDiamond": 240,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10503,
        "level": 43,
        "name": "左轮-战术",
        "icon": "icons/0503",
        "prefab": "d3d/weapons/qiang_0503",
        "fireType": 0,
        "handFireAnimation": "SingleShotFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/revolver",
        "fireSocketPath": "RootNode/qiang_0501/FireSocket",
        "gunFireAnimation": "GunFire",
        "skill": 40001,
        "damage": 262343952,
        "clip": 12,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 2130569,
        "consumeGold": 47499129257,
        "coefficient": 1.2,
        "frequencyLimit": 53,
        "consumeDiamond": 253,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11003,
        "level": 44,
        "name": "UZI-曜日",
        "icon": "icons/1003",
        "prefab": "d3d/weapons/qiang_1003",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 98378982,
        "clip": 25,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 2961491,
        "consumeGold": 80748519737,
        "coefficient": 1.2,
        "frequencyLimit": 54,
        "consumeDiamond": 266,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11702,
        "level": 45,
        "name": "Kar98k-穿刺",
        "icon": "icons/1702",
        "prefab": "d3d/weapons/qiang_1702",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 1003465616,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 4116473,
        "consumeGold": 137272483553,
        "coefficient": 1.2,
        "frequencyLimit": 55,
        "consumeDiamond": 280,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 10903,
        "level": 46,
        "name": "MP5-迷彩",
        "icon": "icons/0903",
        "prefab": "d3d/weapons/qiang_0903",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_0901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 221352710,
        "clip": 25,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 5721898,
        "consumeGold": 233363222040,
        "coefficient": 1.2,
        "frequencyLimit": 56,
        "consumeDiamond": 294,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11203,
        "level": 47,
        "name": "SCAR-S16",
        "icon": "icons/1203",
        "prefab": "d3d/weapons/qiang_1203",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1201/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 464840690,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 7953439,
        "consumeGold": 396717477468,
        "coefficient": 1.2,
        "frequencyLimit": 57,
        "consumeDiamond": 308,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 12001,
        "level": 48,
        "name": "加特林",
        "icon": "icons/2001",
        "prefab": "d3d/weapons/qiang_2001",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_2001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 697261035,
        "clip": 70,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 11055281,
        "consumeGold": 674419711696,
        "coefficient": 1.2,
        "frequencyLimit": 58,
        "consumeDiamond": 322,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11303,
        "level": 49,
        "name": "AK-麒麟",
        "icon": "icons/1303",
        "prefab": "d3d/weapons/qiang_1303",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1301/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 1045891553,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 15366841,
        "consumeGold": 1146513509883,
        "coefficient": 1.2,
        "frequencyLimit": 59,
        "consumeDiamond": 336,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11103,
        "level": 50,
        "name": "至尊ump45",
        "icon": "icons/1103",
        "prefab": "d3d/weapons/qiang_1103",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/uzi",
        "fireSocketPath": "RootNode/qiang_1101/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 1120598092,
        "clip": 25,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 21359909,
        "consumeGold": 1949072966801,
        "coefficient": 1.2,
        "frequencyLimit": 60,
        "consumeDiamond": 350,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11403,
        "level": 51,
        "name": "M4A1-深海猛兽",
        "icon": "icons/1403",
        "prefab": "d3d/weapons/qiang_1403",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/rifleSingle",
        "fireSocketPath": "RootNode/qiang_1401/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 2353255994,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 29690274,
        "consumeGold": 3313424043562,
        "coefficient": 1.2,
        "frequencyLimit": 61,
        "consumeDiamond": 370,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11503,
        "level": 52,
        "name": "ACR-毒蛇",
        "icon": "icons/1503",
        "prefab": "d3d/weapons/qiang_1503",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1501/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 3529883991,
        "clip": 20,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 41269481,
        "consumeGold": 5632820874055,
        "coefficient": 1.2,
        "frequencyLimit": 62,
        "consumeDiamond": 390,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11603,
        "level": 53,
        "name": "AWM-裁决",
        "icon": "icons/1603",
        "prefab": "d3d/weapons/qiang_1603",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1601/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 25717726220,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 3,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 57364579,
        "consumeGold": 9575795485894,
        "coefficient": 1.2,
        "frequencyLimit": 63,
        "consumeDiamond": 410,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 12002,
        "level": 54,
        "name": "加特林-战场",
        "icon": "icons/2002",
        "prefab": "d3d/weapons/qiang_2002",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_2001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 7942238980,
        "clip": 70,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 79736765,
        "consumeGold": 16278852326020,
        "coefficient": 1.2,
        "frequencyLimit": 64,
        "consumeDiamond": 430,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11703,
        "level": 55,
        "name": "Kar98k-灰鹰",
        "icon": "icons/1703",
        "prefab": "d3d/weapons/qiang_1703",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1701/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 57864883997,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 3,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 110834104,
        "consumeGold": 27674048954234,
        "coefficient": 1.2,
        "frequencyLimit": 65,
        "consumeDiamond": 450,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11902,
        "level": 56,
        "name": "M60E1",
        "icon": "icons/1902",
        "prefab": "d3d/weapons/qiang_1902",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 17870037705,
        "clip": 50,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 154059405,
        "consumeGold": 47045883222198,
        "coefficient": 1.2,
        "frequencyLimit": 66,
        "consumeDiamond": 470,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11802,
        "level": 57,
        "name": "M82A3",
        "icon": "icons/1802",
        "prefab": "d3d/weapons/qiang_1802",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 130195988994,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 2,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 214142573,
        "consumeGold": 79978001477737,
        "coefficient": 1.2,
        "frequencyLimit": 67,
        "consumeDiamond": 490,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11903,
        "level": 58,
        "name": "M60-咆哮",
        "icon": "icons/1903",
        "prefab": "d3d/weapons/qiang_1903",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_1901/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 40207584837,
        "clip": 50,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 297658177,
        "consumeGold": 135962602512153,
        "coefficient": 1.2,
        "frequencyLimit": 68,
        "consumeDiamond": 510,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 11803,
        "level": 59,
        "name": "巴雷特-毁灭",
        "icon": "icons/1803",
        "prefab": "d3d/weapons/qiang_1803",
        "fireType": 0,
        "handFireAnimation": "ShotgunFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/barrett",
        "fireSocketPath": "RootNode/qiang_1801/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 292940975239,
        "clip": 8,
        "attackRange": 1,
        "attackCount": 3,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 413744867,
        "consumeGold": 231136424270660,
        "coefficient": 1.2,
        "frequencyLimit": 69,
        "consumeDiamond": 550,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {
        "id": 12003,
        "level": 60,
        "name": "加特林-炼狱",
        "icon": "icons/2003",
        "prefab": "d3d/weapons/qiang_2003",
        "fireType": 1,
        "handFireAnimation": "AutomaticFire",
        "handFireAnimationSpeed": 1,
        "handReloadAnimation": "Reload",
        "handReloadAnimationSpeed": 1,
        "reloadSound": "sounds/reload",
        "fireSound": "sounds/guns/assaultRifle",
        "fireSocketPath": "RootNode/qiang_2001/FireSocket",
        "gunFireAnimation": "RifleFire",
        "skill": 40001,
        "damage": 90467065883,
        "clip": 70,
        "attackRange": 1,
        "attackCount": 1,
        "attackDistance": 100,
        "maxAnger": 100,
        "earnings": 575105366,
        "consumeGold": 392931921260122,
        "coefficient": 1.2,
        "frequencyLimit": 70,
        "consumeDiamond": 600,
        "fireAnimationEvents": [
            {
                "frame": 0.1,
                "func": "LaunchBullet"
            }
        ]
    },
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {},
    {}
]