w405651948 4 年 前
コミット
6bf78009b1

+ 13 - 26
assets/resources/configs/Fence.json

@@ -1,26 +1,13 @@
-{
-    "desin":{
-        "id":"唯一ID",
-        "prefab":"预制体地址(相对于resources)",
-        "idleAnimation":"闲置动画名",
-        "idleAnimationSpeed":"闲置动画播放速度",
-        "damageAnimation":"受伤时播放的动画",
-        "damageAnimationSpeed":"受伤动画播放速度",
-        "hp":"血量",
-        "dieAnimation":"死亡时播放的动画",
-        "dieAnimationSpeed":"死亡动画播放速度"
-    },
-    "data":[
-        {
-            "id":1,
-            "prefab":"d3d/barriers/fences/Fence01",
-            "idleAnimation":"Idle",
-            "idleAnimationSpeed":1,
-            "damageAnimation":"Damage",
-            "damageAnimationSpeed":1,
-            "hp":100,
-            "dieAnimation":"Die",
-            "dieAnimationSpeed":1
-        }
-    ]
-}
+[
+    {
+        "id": 30001,
+        "prefab": "d3d/barriers/fences/Fence01",
+        "idleAnimation": "Idle",
+        "idleAnimationSpeed": 1,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "hp": 100,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1
+    }
+]

+ 129 - 53
assets/resources/configs/Monsters.json

@@ -1,56 +1,132 @@
-{
-    "design":{
-        "document":"这里只是定义怪物的长相,可以用到每个关卡中,并且关卡中决定怪物的速度,伤害,血量 等等",
-        "id":"唯一ID",
-        "prefab":"3d预制体资源地址(相对于resources)",
-        "moveSpeed":"怪物移动速度",
-        "moveAnimation":"移动动画名称",
-        "moveAnimationSpeed":"移动动画播放速度",
-        "attackAnimation":"攻击动画名称",
-        "attackAnimationSpeed":"攻击动画播放速度",
-        "attackAnimationEvents":[
-            {
-            "frame":"动画开始多少秒时调用下面的func方法",
-            "func":"回调方法名",
-            "params":["参数数组"]
+[
+    {
+        "id": 20101001,
+        "prefab": "d3d/monsters/guai_0101",
+        "moveSpeed": 1,
+        "moveAnimation": "Walk",
+        "moveAnimationSpeed": 1,
+        "attackAnimation": "Attack",
+        "attackAnimationSpeed": 1,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1,
+        "attackAnimationEvents": [
+            {
+                "frame": 0.6,
+                "func": "AttackDamageFrame"
+            }
+        ],
+        "scale": [
+            {
+                "x": 1,
+                "y": 1,
+                "z": 1
+            }
+        ]
+    },
+    {
+        "id": 20101002,
+        "prefab": "d3d/monsters/guai_0101",
+        "moveSpeed": 2,
+        "moveAnimation": "Walk",
+        "moveAnimationSpeed": 2,
+        "attackAnimation": "Attack",
+        "attackAnimationSpeed": 1.5,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1,
+        "attackAnimationEvents": [
+            {
+                "frame": 0.3,
+                "func": "AttackDamageFrame"
+            }
+        ],
+        "scale": [
+            {
+                "x": 0.7,
+                "y": 0.7,
+                "z": 0.7
+            }
+        ]
+    },
+    {
+        "id": 20101003,
+        "prefab": "d3d/monsters/guai_0101",
+        "moveSpeed": 0.6,
+        "moveAnimation": "Walk",
+        "moveAnimationSpeed": 0.6,
+        "attackAnimation": "Attack",
+        "attackAnimationSpeed": 0.6,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1,
+        "attackAnimationEvents": [
+            {
+                "frame": 0.8,
+                "func": "AttackDamageFrame"
             }
         ],
-        "damageAnimation":"受伤动画名",
-        "damageAnimationSpeed":"受伤动画播放速度",
-        "dieAnimation":"死亡动画名",
-        "dieAnimationSpeed":"死亡动画播放速度",
-        "scale":{
-            "x":"X轴缩放比例",
-            "y":"Y轴缩放比例",
-            "z":"Z轴缩放比例"
-        }
+        "scale": [
+            {
+                "x": 1.5,
+                "y": 1.5,
+                "z": 1.5
+            }
+        ]
     },
-    "data":[
-        {
-            "id":1,
-            "prefab":"d3d/monsters/Monster001",
-            "moveAnimation":"Walk",
-            "moveAnimationSpeed":1,
-            "moveSpeed":1,
-            "attackAnimation":"Attack",
-            "attackAnimationSpeed":1,
-            "attackAnimationEvents":
-            [
-                {
-                    "frame":0.6,
-                    "func":"AttackDamageFrame",
-                    "params":[]
-                }
-            ],
-            "damageAnimation":"Damage",
-            "damageAnimationSpeed":1,
-            "dieAnimation":"Die",
-            "dieAnimationSpeed":1,
-            "scale":{
-                "x":1,
-                "y":1,
-                "z":1
-            }
-        }
-    ]
-}
+    {
+        "id": 20401001,
+        "prefab": "d3d/monsters/guai_0401",
+        "moveSpeed": 1,
+        "moveAnimation": "Walk",
+        "moveAnimationSpeed": 1,
+        "attackAnimation": "Attack",
+        "attackAnimationSpeed": 1,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1,
+        "attackAnimationEvents": [
+            {
+                "frame": 0.6,
+                "func": "AttackDamageFrame"
+            }
+        ],
+        "scale": [
+            {
+                "x": 1,
+                "y": 1,
+                "z": 1
+            }
+        ]
+    },
+    {
+        "id": 20401002,
+        "prefab": "d3d/monsters/guai_0401",
+        "moveSpeed": 0.5,
+        "moveAnimation": "Walk",
+        "moveAnimationSpeed": 0.5,
+        "attackAnimation": "Attack",
+        "attackAnimationSpeed": 0.5,
+        "damageAnimation": "Damage",
+        "damageAnimationSpeed": 1,
+        "dieAnimation": "Die",
+        "dieAnimationSpeed": 1,
+        "attackAnimationEvents": [
+            {
+                "frame": 0.9,
+                "func": "AttackDamageFrame"
+            }
+        ],
+        "scale": [
+            {
+                "x": 2,
+                "y": 2,
+                "z": 2
+            }
+        ]
+    }
+]

+ 9 - 12
assets/resources/configs/Skill.json

@@ -1,12 +1,9 @@
-{
-    "desgin":{
-        "id":1,
-        "time":"持续事件",
-        "fireInterval":"开火间隔",
-        "damage":"每发子弹的伤害",
-        "unController":"是否取消玩家控制"
-    },
-    "data":[
-        {"id":1,"time":5000,"fireInterval":200,"damage":10000,"unController":true}
-    ]
-}
+[
+    {
+        "id": 40001,
+        "time": 5000,
+        "fireInterval": 200,
+        "damage": 2,
+        "unController": "TRUE"
+    }
+]

+ 1560 - 1620
assets/resources/configs/Weapons.json

@@ -1,1622 +1,1562 @@
 [
-	{
-		"id": 10101,
-		"name": "格洛克18",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0101",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.1,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon001/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 10,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10201,
-		"name": "伯莱塔92F",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0201",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.2,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon002/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 15,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10501,
-		"name": "左轮",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0501",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.3,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon003/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 23,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10801,
-		"name": "单筒霰弹枪",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0801",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.4,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon004/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 35,
-		"clip": 5,
-		"attackRange": 2,
-		"attackCount": 1,
-		"attackDistance": 5,
-		"maxAnger": 100
-	},
-	{
-		"id": 10901,
-		"name": "MP5",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0901",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.5,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon005/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 53,
-		"clip": 30,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 20,
-		"maxAnger": 100
-	},
-	{
-		"id": 10102,
-		"name": "格洛克-湛蓝",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0102",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.6,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon006/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 80,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10301,
-		"name": "柯尔特",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0301",
-		"fireType": 2,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.7,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon007/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 120,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10401,
-		"name": "USP",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0401",
-		"fireType": 2,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.8,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon008/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 180,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10601,
-		"name": "矮个子",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0601",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.9,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon009/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 270,
-		"clip": 5,
-		"attackRange": 2,
-		"attackCount": 1,
-		"attackDistance": 5,
-		"maxAnger": 100
-	},
-	{
-		"id": 10701,
-		"name": "M870",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0701",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.1,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon010/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 405,
-		"clip": 5,
-		"attackRange": 2,
-		"attackCount": 1,
-		"attackDistance": 5,
-		"maxAnger": 100
-	},
-	{
-		"id": 11001,
-		"name": "UZI冲锋枪",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1001",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.11,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon011/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 608,
-		"clip": 30,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 20,
-		"maxAnger": 100
-	},
-	{
-		"id": 11301,
-		"name": "AK-74",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1301",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.12,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon012/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 912,
-		"clip": 20,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 20,
-		"maxAnger": 100
-	},
-	{
-		"id": 11401,
-		"name": "M4A1",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1401",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.13,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon013/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 1368,
-		"clip": 20,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 20,
-		"maxAnger": 100
-	},
-	{
-		"id": 11501,
-		"name": "ACR步枪",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1501",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.14,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon014/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 2052,
-		"clip": 20,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 20,
-		"maxAnger": 100
-	},
-	{
-		"id": 11701,
-		"name": "Kar98k",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1701",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.15,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon015/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 3078,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 2,
-		"attackDistance": 40,
-		"maxAnger": 100
-	},
-	{
-		"id": 10103,
-		"name": "迷彩格洛克",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0103",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.16,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon016/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 4617,
-		"clip": 8,
-		"attackRange": 1,
-		"attackCount": 1,
-		"attackDistance": 10,
-		"maxAnger": 100
-	},
-	{
-		"id": 10602,
-		"name": "超级矮个子",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_0602",
-		"fireType": 0,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
-		"handReloadAnimationSpeed": 1,
-		"fireAnimationEvents": [
-			{
-				"frame": 0.17,
-				"func": "LaunchBullet",
-				"params": []
-			}
-		],
-		"fireSocketPath": "RootNode/Weapon017/FireSocket",
-		"gunFireAnimation": "GunFire",
-		"skill": 40001,
-		"damage": 6926,
-		"clip": 5,
-		"attackRange": 2,
-		"attackCount": 1,
-		"attackDistance": 5,
-		"maxAnger": 100
-	},
-	{
-		"id": 11201,
-		"name": "SCAR突击步枪",
-		"icon": 1,
-		"prefab": "d3d/weapons/qiang_1201",
-		"fireType": 1,
-		"handFireAnimation": "SingleShotFire",
-		"handFireAnimationSpeed": 1,
-		"handReloadAnimation": "Reload",
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+    {
+        "id": 10101,
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+    {
+        "id": 10501,
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+    {
+        "id": 10801,
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+        "prefab": "d3d/weapons/qiang_0801",
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+        "gunFireAnimation": "GunFire",
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+    {
+        "id": 10901,
+        "name": "MP5",
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+        "prefab": "d3d/weapons/qiang_0901",
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+        "handFireAnimation": "SingleShotFire",
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+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon005/FireSocket",
+        "gunFireAnimation": "GunFire",
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+    {
+        "id": 10102,
+        "name": "格洛克-湛蓝",
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+        "prefab": "d3d/weapons/qiang_0102",
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+        "handFireAnimation": "SingleShotFire",
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+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon006/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 80,
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+        ]
+    },
+    {
+        "id": 10301,
+        "name": "柯尔特",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0301",
+        "fireType": 2,
+        "handFireAnimation": "SingleShotFire",
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+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon007/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 120,
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+    },
+    {
+        "id": 10401,
+        "name": "USP",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0401",
+        "fireType": 2,
+        "handFireAnimation": "SingleShotFire",
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+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon008/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 180,
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+        "attackDistance": 10,
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+                "func": "LaunchBullet"
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+        ]
+    },
+    {
+        "id": 10601,
+        "name": "矮个子",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0601",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon009/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 270,
+        "clip": 5,
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+        "attackDistance": 5,
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+                "func": "LaunchBullet"
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+        ]
+    },
+    {
+        "id": 10701,
+        "name": "M870",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0701",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon010/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 405,
+        "clip": 5,
+        "attackRange": 2,
+        "attackCount": 1,
+        "attackDistance": 5,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
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+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 10,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11402,
+        "name": "M4A1-SS",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1402",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon040/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 77731541,
+        "clip": 20,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11602,
+        "name": "AWM-审判",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1602",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon041/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 116597312,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 2,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11901,
+        "name": "M60",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1901",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon042/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 174895968,
+        "clip": 50,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 10503,
+        "name": "左轮-战术",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0503",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon043/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 262343952,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 10,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11003,
+        "name": "UZI-曜日",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1003",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon044/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 393515928,
+        "clip": 30,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11702,
+        "name": "Kar98k-穿刺",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1702",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon045/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 590273892,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 2,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 10903,
+        "name": "MP5-迷彩",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_0903",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon046/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 885410838,
+        "clip": 30,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11203,
+        "name": "SCAR-S16",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1203",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon047/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 1328116257,
+        "clip": 20,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 12001,
+        "name": "加特林",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_2001",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon048/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 1992174386,
+        "clip": 70,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11303,
+        "name": "AK-麒麟",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1303",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon049/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 2988261579,
+        "clip": 20,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11103,
+        "name": "至尊ump45",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1103",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon050/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 4482392369,
+        "clip": 30,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11403,
+        "name": "M4A1-深海猛兽",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1403",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon051/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 6723588554,
+        "clip": 20,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11503,
+        "name": "ACR-毒蛇",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1503",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon052/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 10085382831,
+        "clip": 20,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11603,
+        "name": "AWM-裁决",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1603",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon053/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 15128074247,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 3,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 12002,
+        "name": "加特林-战场",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_2002",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon054/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 22692111371,
+        "clip": 70,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11703,
+        "name": "Kar98k-灰鹰",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1703",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon055/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 34038167057,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 3,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11902,
+        "name": "M60E1",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1902",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon056/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 51057250586,
+        "clip": 50,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11802,
+        "name": "M82A3",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1802",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon057/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 76585875879,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 2,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11903,
+        "name": "M60-咆哮",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1903",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon058/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 114878813819,
+        "clip": 50,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 11803,
+        "name": "巴雷特-毁灭",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_1803",
+        "fireType": 0,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon059/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 172318220729,
+        "clip": 8,
+        "attackRange": 1,
+        "attackCount": 3,
+        "attackDistance": 40,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    },
+    {
+        "id": 12003,
+        "name": "加特林-炼狱",
+        "icon": 1,
+        "prefab": "d3d/weapons/qiang_2003",
+        "fireType": 1,
+        "handFireAnimation": "SingleShotFire",
+        "handFireAnimationSpeed": 1,
+        "handReloadAnimation": "Reload",
+        "handReloadAnimationSpeed": 1,
+        "fireSocketPath": "RootNode/Weapon060/FireSocket",
+        "gunFireAnimation": "GunFire",
+        "skill": 40001,
+        "damage": 258477331094,
+        "clip": 70,
+        "attackRange": 1,
+        "attackCount": 1,
+        "attackDistance": 20,
+        "maxAnger": 100,
+        "fireAnimationEvents": [
+            {
+                "frame": 0.1,
+                "func": "LaunchBullet"
+            }
+        ]
+    }
 ]

+ 33 - 38
assets/resources/configs/levels/Level1.json

@@ -1,42 +1,37 @@
-{
-    "desgin":{
-        "awards":"通关基础奖励",
-        "killAward":"击杀怪物奖励",
-        "maxAnger":"最大怒气值",
-        "monsters":[
+[
+    {
+        "id": 1,
+        "awards": 100,
+        "killAward": 10,
+        "maxAnger": 100,
+        "monsters": [
             {
-                "id":"唯一ID",
-                "monsterId":"怪物模板ID",
-                "type":"刷怪规则: 0 单个 1多个",
-                "count":"数量(只有type==1的情况下才生效)",
-                "intervalTime":"间隔时间毫秒为单位(只有type==1的情况下才生效)",
-                "hp":"怪物血量",
-                "damage":"伤害",
-                "anger":"死亡时为玩家增加的怒气值",
-                "createTime":"怪物生成时间点(相对于这局游戏开始时间,type==0时生效)",
-                "startPosType":"出生点 0 固定 1 随机",
-                "startPos":"出生点 0 左 1中 2右"
-            }
-        ]
-    },
-    "data":{
-        "awards":100,
-        "killAward":5,
-        "maxAnger":100,
-        "monsters":[
+                "mId": "M1",
+                "monsterId": 20101001,
+                "type": 1,
+                "count": 10,
+                "intervalTime": 1500,
+                "hp": 10,
+                "damage": 5,
+                "anger": 5,
+                "createTime": 0,
+                "startPosType": 1,
+                "startPos": 0
+            },
             {
-                "id":"1",
-                "monsterId":1,
-                "type":1,
-                "count":10,
-                "intervalTime":1000,
-                "hp":100,
-                "damage":10,
-                "anger":100,
-                "createTime":1000,
-                "startPosType":1,
-                "startPos":0
-            }
+                "mId": "M2",
+                "monsterId": 20101001,
+                "type": 1,
+                "count": 10,
+                "intervalTime": 1500,
+                "hp": 10,
+                "damage": 5,
+                "anger": 5,
+                "createTime": 0,
+                "startPosType": 1,
+                "startPos": 0
+            },
+            {}
         ]
     }
-}
+]

+ 0 - 65
assets/resources/configs/levels/Level2.json

@@ -1,65 +0,0 @@
-{
-    "desgin":{
-        "awards":"通关基础奖励",
-        "killAward":"击杀怪物奖励",
-        "maxAnger":"最大怒气值",
-        "monsters":[
-            {
-                "id":"唯一ID",
-                "monsterId":"怪物模板ID",
-                "type":"刷怪规则: 0 单个 1多个",
-                "count":"数量(只有type==1的情况下才生效)",
-                "intervalTime":"间隔时间毫秒为单位(只有type==1的情况下才生效)",
-                "hp":"怪物血量",
-                "damage":"伤害",
-                "anger":"死亡时为玩家增加的怒气值",
-                "createTime":"怪物生成时间点(相对于这局游戏开始时间,type==0时生效)",
-                "startPosType":"出生点 0 固定 1 随机",
-                "startPos":"出生点 0 左 1中 2右"
-            }
-        ]
-    },
-    "data":{
-        "awards":200,
-        "killAward":10,
-        "maxAnger":100,
-        "monsters":[
-            {
-                "id":"1",
-                "monsterId":1,
-                "hp":100,
-                "damage":10,
-                "anger":100,
-                "createTime":1000,
-                "startPos":0
-            },
-            {
-                "id":"2",
-                "monsterId":1,
-                "hp":100,
-                "damage":10,
-                "anger":100,
-                "createTime":1000,
-                "startPos":1
-            },
-            {
-                "id":"3",
-                "monsterId":1,
-                "hp":100,
-                "damage":10,
-                "anger":100,
-                "createTime":1000,
-                "startPos":2
-            },
-            {
-                "id":"4",
-                "monsterId":1,
-                "hp":100,
-                "damage":10,
-                "anger":100,
-                "createTime":2000,
-                "startPos":2
-            }
-        ]
-    }
-}

+ 0 - 11
assets/resources/configs/levels/Level2.json.meta

@@ -1,11 +0,0 @@
-{
-  "ver": "1.0.0",
-  "importer": "json",
-  "imported": true,
-  "uuid": "1cb0279b-435b-4007-a349-3f31d0f2a81f",
-  "files": [
-    ".json"
-  ],
-  "subMetas": {},
-  "userData": {}
-}