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Merge branch 'master' of http://120.92.132.192:23541/TDGame/TDGameClient3D

xiejing 4 tahun lalu
induk
melakukan
a411349b72
30 mengubah file dengan 11737 tambahan dan 6486 penghapusan
  1. 7690 0
      assets/resources/ui/BoxUI.prefab
  2. 1 0
      assets/resources/ui/BoxUI.prefab.meta
  3. 1968 0
      assets/resources/ui/PopupDaochuUI.prefab
  4. 1 0
      assets/resources/ui/PopupDaochuUI.prefab.meta
  5. 78 6452
      assets/resources/ui/PrepareUI.prefab
  6. 1276 0
      assets/resources/ui/components/WeaponCell.prefab
  7. 11 0
      assets/resources/ui/components/WeaponCell.prefab.meta
  8. 12 3
      assets/scripts/engines/models/DataModel.ts
  9. 161 29
      assets/scripts/games/models/GameModel.ts
  10. 5 0
      assets/scripts/games/models/GamePropertys.ts
  11. 9 0
      assets/scripts/games/models/weapons.meta
  12. 20 0
      assets/scripts/games/models/weapons/WeaponCell.ts
  13. 15 0
      assets/scripts/games/models/weapons/WeaponCell.ts.meta
  14. 1 0
      assets/scripts/games/scenes/PreloadingScene.ts
  15. 1 1
      assets/scripts/games/scenes/PrepareScene.ts
  16. 28 1
      assets/scripts/games/ui/prepares/PrepareMediator.ts
  17. 7 0
      assets/scripts/games/ui/prepares/WeaponCellScript.ts
  18. 15 0
      assets/scripts/games/ui/prepares/WeaponCellScript.ts.meta
  19. TEMPAT SAMPAH
      assets/ui/common/img_frame_13.png
  20. 73 0
      assets/ui/common/img_frame_13.png.meta
  21. TEMPAT SAMPAH
      assets/ui/common/img_frame_14.png
  22. 73 0
      assets/ui/common/img_frame_14.png.meta
  23. TEMPAT SAMPAH
      assets/ui/common/img_gouxuan1.png
  24. 73 0
      assets/ui/common/img_gouxuan1.png.meta
  25. TEMPAT SAMPAH
      assets/ui/common/img_gouxuan2.png
  26. 73 0
      assets/ui/common/img_gouxuan2.png.meta
  27. TEMPAT SAMPAH
      assets/ui/common/img_reward_01.png
  28. 73 0
      assets/ui/common/img_reward_01.png.meta
  29. TEMPAT SAMPAH
      assets/ui/common/img_reward_02.png
  30. 73 0
      assets/ui/common/img_reward_02.png.meta

+ 7690 - 0
assets/resources/ui/BoxUI.prefab

@@ -0,0 +1,7690 @@
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File diff ditekan karena terlalu besar
+ 78 - 6452
assets/resources/ui/PrepareUI.prefab


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+    "_fillCenter": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_useGrayscale": false,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "2cEfxZrk5JXr4EqsGSI19I",
+    "sync": false,
+    "_synced": {
+      "default": false,
+      "serializable": false
+    }
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "ImgState4",
+    "_objFlags": 0,
+    "_parent": {
+      "__id__": 1
+    },
+    "_children": [
+      {
+        "__id__": 30
+      }
+    ],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 34
+      },
+      {
+        "__id__": 35
+      }
+    ],
+    "_prefab": {
+      "__id__": 36
+    },
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_layer": 33554432,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "Xuanzhong",
+    "_objFlags": 0,
+    "_parent": {
+      "__id__": 29
+    },
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 31
+      },
+      {
+        "__id__": 32
+      }
+    ],
+    "_prefab": {
+      "__id__": 33
+    },
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_layer": 33554432,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.UITransformComponent",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 30
+    },
+    "_enabled": true,
+    "_priority": 0,
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 178,
+      "height": 119
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.SpriteComponent",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 30
+    },
+    "_enabled": true,
+    "_srcBlendFactor": 2,
+    "_dstBlendFactor": 4,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_sharedMaterial": null,
+    "_spriteFrame": {
+      "__uuid__": "1fe14074-ae02-498a-a5de-fffab4f89dd6@f9941"
+    },
+    "_type": 0,
+    "_fillType": 0,
+    "_sizeMode": 1,
+    "_fillCenter": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_useGrayscale": false,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "b2DzhIgw9E9L8Uqz6oU7Dv",
+    "sync": false,
+    "_synced": {
+      "default": false,
+      "serializable": false
+    }
+  },
+  {
+    "__type__": "cc.UITransformComponent",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 29
+    },
+    "_enabled": true,
+    "_priority": 0,
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 170,
+      "height": 111
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.SpriteComponent",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 29
+    },
+    "_enabled": true,
+    "_srcBlendFactor": 2,
+    "_dstBlendFactor": 4,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_sharedMaterial": null,
+    "_spriteFrame": {
+      "__uuid__": "6b404b57-6bb0-430a-a3ce-66a6009c7241@f9941"
+    },
+    "_type": 0,
+    "_fillType": 0,
+    "_sizeMode": 1,
+    "_fillCenter": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_useGrayscale": false,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "2a4LZmhJ1L2YRAOXMmnBP5",
+    "sync": false,
+    "_synced": {
+      "default": false,
+      "serializable": false
+    }
+  },
+  {
+    "__type__": "cc.UITransformComponent",
+    "_name": "ButtonGun01<UITransformComponent>",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_priority": 0,
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 170,
+      "height": 111
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.SpriteComponent",
+    "_name": "ButtonGun01<SpriteComponent>",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_srcBlendFactor": 2,
+    "_dstBlendFactor": 4,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_sharedMaterial": null,
+    "_spriteFrame": {
+      "__uuid__": "43888ffc-6733-4d17-bf5e-233d71bbeabe@f9941"
+    },
+    "_type": 1,
+    "_fillType": 0,
+    "_sizeMode": 0,
+    "_fillCenter": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "_fillStart": 0,
+    "_fillRange": 0,
+    "_isTrimmedMode": true,
+    "_useGrayscale": false,
+    "_atlas": null,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.ButtonComponent",
+    "_name": "ButtonGun01<ButtonComponent>",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "clickEvents": [],
+    "_interactable": true,
+    "_transition": 2,
+    "_normalColor": {
+      "__type__": "cc.Color",
+      "r": 214,
+      "g": 214,
+      "b": 214,
+      "a": 255
+    },
+    "_hoverColor": {
+      "__type__": "cc.Color",
+      "r": 211,
+      "g": 211,
+      "b": 211,
+      "a": 255
+    },
+    "_pressColor": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_disabledColor": {
+      "__type__": "cc.Color",
+      "r": 124,
+      "g": 124,
+      "b": 124,
+      "a": 255
+    },
+    "_normalSprite": {
+      "__uuid__": "43888ffc-6733-4d17-bf5e-233d71bbeabe@f9941"
+    },
+    "_hoverSprite": {
+      "__uuid__": "6b404b57-6bb0-430a-a3ce-66a6009c7241@f9941"
+    },
+    "_pressedSprite": {
+      "__uuid__": "6b404b57-6bb0-430a-a3ce-66a6009c7241@f9941"
+    },
+    "_disabledSprite": {
+      "__uuid__": "698fdfe9-612e-4c8e-ae7f-f76e967046ac@f9941"
+    },
+    "_duration": 0.1,
+    "_zoomScale": 1.2,
+    "_target": {
+      "__id__": 1
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "508a4ACrARBy73/mJdIyzrA",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "_id": ""
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "24ZWKMQnROA4IXdF/01ygv",
+    "sync": false,
+    "_synced": {
+      "default": false,
+      "serializable": false
+    }
+  }
+]

+ 11 - 0
assets/resources/ui/components/WeaponCell.prefab.meta

@@ -0,0 +1,11 @@
+{
+  "ver": "1.0.29",
+  "importer": "prefab",
+  "imported": true,
+  "uuid": "eb8a5df4-1c93-49a2-a673-06ed863b2c27",
+  "files": [
+    ".json"
+  ],
+  "subMetas": {},
+  "userData": {}
+}

+ 12 - 3
assets/scripts/engines/models/DataModel.ts

@@ -75,8 +75,7 @@ export class DataModel extends EventDispatcher {
      * 保存到本地
      */
     SaveToLoacl():void{
-        console.log(JSON.stringify(this.propertys));
-        var arr=Array.from(
+        var data:any=Array.from(
             this.propertys.entries()
           )
           .reduce((o, [key, value]) => { 
@@ -84,7 +83,12 @@ export class DataModel extends EventDispatcher {
         
             return o; 
           }, {})
-        localStorage.setItem(this.gameName+"_"+this.userId,JSON.stringify(arr));
+        this.OnSaveToLocal(data);
+        localStorage.setItem(this.gameName+"_"+this.userId,JSON.stringify(data));
+    }
+
+    protected OnSaveToLocal(data:any):void{
+
     }
 
     /**
@@ -103,6 +107,7 @@ export class DataModel extends EventDispatcher {
                         this.SetProperty(key,element);
                     }
                 }
+                this.OnReadByLocal(jsonData);
                 this.isNewPlayer=false;
             } catch (error) {
                 console.log("读取本地数据失败")
@@ -114,6 +119,10 @@ export class DataModel extends EventDispatcher {
         }
     }
 
+    protected OnReadByLocal(data:any):void{
+        
+    }
+
     /**
      * 设置默认属性
      */

+ 161 - 29
assets/scripts/games/models/GameModel.ts

@@ -1,27 +1,181 @@
-import { _decorator, Component, Node, Prefab } from 'cc';
+import { _decorator, Component, Node, Prefab, director } from 'cc';
 import { EventDispatcher } from '../../engines/events/EventDispatcher';
 import { DataModel } from '../../engines/models/DataModel';
+import { DataModelEventType } from '../../engines/models/DataModelEventType';
 import { GamePropertys } from './GamePropertys';
+import { WeaponCell } from './weapons/WeaponCell';
 const { ccclass, property } = _decorator;
 
-
 export class GameModel extends DataModel{
-    
+
+    /**
+     * 武器格子列表
+     */
+    private __weaponCells:WeaponCell[]=[];
+
+    /**
+     * 当前武器格子
+     */
+    private __currentWeaponCell:WeaponCell;
+
     constructor(){
         super();
     }
 
     /**
-     * 当前武器ID
+     * 设置当前武器ID
      */
+    set currentWeaponId(value:number){
+        this.__currentWeaponCell.weaponId=value;
+        this.DispatchEvent(DataModelEventType.PROPERTY_CHANGED,GamePropertys.currentWeaponId);
+    }
+
     get currentWeaponId():number{
-        return this.GetProperty(GamePropertys.currentWeaponId);
+        return this.__currentWeaponCell.weaponId;
     }
 
-    set currentWeaponId(value:number){
-        this.SetProperty(GamePropertys.currentWeaponId,value);
+    /**
+     * 添加一个武器到武器格子
+     * @param cellId 
+     * @param weaponID 
+     */
+    public AddWeapon(cellId:number,weaponID:number):void{
+        for (let index = 0; index < this.__weaponCells.length; index++) {
+            const element = this.__weaponCells[index];
+            if(element.cellId==cellId){
+                element.weaponId=weaponID;
+                this.DispatchEvent(DataModelEventType.PROPERTY_CHANGED,GamePropertys.WeaponCell);
+                return;
+            }
+        }
+    }
+
+    /**
+     * 删除武器
+     * @param cellId 
+     */
+    public RemoveWeapon(cellId:number):void{
+        for (let index = 0; index < this.__weaponCells.length; index++) {
+            const element = this.__weaponCells[index];
+            if(element.cellId==cellId){
+                element.weaponId=-1;
+                this.DispatchEvent(DataModelEventType.PROPERTY_CHANGED,GamePropertys.WeaponCell);
+                return;
+            }
+        }
+    }
+
+    /**
+     * 卸下武器
+     */
+    public UnequipWeapon(cellId:number):void{
+        let id:number=this.__currentWeaponCell.weaponId;
+        this.currentWeaponId=-1;
+        this.AddWeapon(cellId,id);
+    }
+
+    /**
+     * 装配武器
+     * @param weaponId 
+     */
+    public EquipWeapon(sourceCellId:number,weaponId:number):void{
+        let cell:WeaponCell=this.FindCell(sourceCellId);
+        if(cell==null){
+            throw new Error("找不到武器槽:"+sourceCellId);
+        }
+        this.currentWeaponId=weaponId;
+    }
+
+    /**
+     * 通过武器槽ID查找
+     * @param id 
+     */
+    public FindCell(id:number):WeaponCell{
+        for (let index = 0; index < this.__weaponCells.length; index++) {
+            const element = this.__weaponCells[index];
+            if(element.cellId==id){
+                return element;
+            }
+        }
+        return null;
+    }
+
+    /**
+     * 武器格子列表
+     */
+    public get weaponCells():WeaponCell[]{
+        return this.weaponCells;
+    }
+
+    /**
+     * 设置默认属性
+     */
+    SetDefaultPropertys():void{
+        //默认武器
+        this.__currentWeaponCell=new WeaponCell();
+        this.__currentWeaponCell.cellId=-1;
+        this.__currentWeaponCell.lastOutputTime=director.getCurrentTime();
+        this.__currentWeaponCell.weaponId=1;
+
+        this.currentLevel=1;
+        this.currentFenceId=1;
+        this.gold=0;
+        this.diamond=0;
+        //12个默认格子
+        let weaponCell:WeaponCell;
+        for (let index = 0; index < 12; index++) {
+            weaponCell=new WeaponCell();
+            weaponCell.cellId=index;
+            weaponCell.weaponId=-1;
+            weaponCell.lastOutputTime=0;
+            this.__weaponCells.push(weaponCell);
+        }
+
+        //保存到本地
+        this.SaveToLoacl();
+    }
+
+    protected OnReadByLocal(data:any):void{
+        //当前武器格
+        this.__currentWeaponCell=new WeaponCell();
+        for (const key in data.currentWeaponCell) {
+            if (Object.prototype.hasOwnProperty.call(data.currentWeaponCell, key)&&Object.prototype.hasOwnProperty.call(this.__currentWeaponCell, key)) {
+                const element = data.currentWeaponCell[key];
+                this.__currentWeaponCell[key]=element;
+            }
+        }
+        //武器格子
+        let weaponCells:any[]=data.weaponCells;
+        this.__weaponCells=[];
+        let weaponCell:WeaponCell;
+        if(weaponCells!=null){
+            weaponCells.forEach(element => {
+                weaponCell=new WeaponCell();
+                for (const key in element) {
+                    if (Object.prototype.hasOwnProperty.call(element, key)&&Object.prototype.hasOwnProperty.call(weaponCell, key)) {
+                        const item = element[key];
+                        weaponCell[key]=item;
+                        this.__weaponCells.push(weaponCell);
+                    }
+                }
+            });
+        }
+    }
+
+    protected OnSaveToLocal(data:any):void{
+        data.weaponCells=this.__weaponCells;
+        data.currentWeaponCell=this.__currentWeaponCell;
+    }
+    
+    private static instance:GameModel;
+    public static get single():GameModel{
+        if(this.instance==null){
+            this.instance=new GameModel();
+        }
+        return this.instance;
     }
 
+
     /**
      * 当前关卡
      */
@@ -109,26 +263,4 @@ export class GameModel extends DataModel{
     set angerCount(value:number){
         this.SetProperty(GamePropertys.angerCount,value);
     }
-
-    /**
-     * 设置默认属性
-     */
-    SetDefaultPropertys():void{
-        this.currentWeaponId=1;
-        this.currentLevel=1;
-        this.currentFenceId=1;
-        this.gold=0;
-        this.diamond=0;
-
-        //保存到本地
-        this.SaveToLoacl();
-    }
-    
-    private static instance:GameModel;
-    public static get single():GameModel{
-        if(this.instance==null){
-            this.instance=new GameModel();
-        }
-        return this.instance;
-    }
 }

+ 5 - 0
assets/scripts/games/models/GamePropertys.ts

@@ -46,4 +46,9 @@ export class GamePropertys {
      * 积分
      */
     public static integral:string="integral";
+
+    /**
+     * 武器格子改变
+     */
+    public static WeaponCell:string="weaponCell";
 }

+ 9 - 0
assets/scripts/games/models/weapons.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "0.0.1",
+  "importer": "*",
+  "imported": true,
+  "uuid": "36c5912b-770b-4bb4-80ac-2137f165ff73",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

+ 20 - 0
assets/scripts/games/models/weapons/WeaponCell.ts

@@ -0,0 +1,20 @@
+import { _decorator } from 'cc';
+const { ccclass, property } = _decorator;
+
+/**
+ * 武器槽
+ */
+export class WeaponCell{
+    /**
+     * 格子ID
+     */
+    public cellId:number=1;
+    /**
+     * 武器ID
+     */
+    public weaponId:number=1;
+    /**
+     * 上次产出的时间
+     */
+    public lastOutputTime:number=0;
+}

+ 15 - 0
assets/scripts/games/models/weapons/WeaponCell.ts.meta

@@ -0,0 +1,15 @@
+{
+  "ver": "2.0.14",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "db8565c6-679f-4ffa-b1b7-ba63a2264211",
+  "files": [
+    ".js",
+    ".trans"
+  ],
+  "subMetas": {},
+  "userData": {
+    "importAsPlugin": false,
+    "moduleId": "project:///assets/scripts/games/models/weapons/WeaponCell.js"
+  }
+}

+ 1 - 0
assets/scripts/games/scenes/PreloadingScene.ts

@@ -5,6 +5,7 @@ import { LoadingView } from '../../engines/loadingView/LoadingView';
 import { SceneManager } from '../../engines/scenes/SceneManager';
 import { GameModel } from '../models/GameModel';
 import GameConfigManager from '../models/GameConfigManager';
+import { WeaponCell } from '../models/weapons/WeaponCell';
 const { ccclass, property } = _decorator;
 
 @ccclass('PreloadingScene')

+ 1 - 1
assets/scripts/games/scenes/PrepareScene.ts

@@ -20,7 +20,7 @@ export class PrepareScene extends Component {
         
         this.LoadAssets();
     }
-    
+
     private LoadAssets():void{
         let urls:string[]=[];
         //武器

+ 28 - 1
assets/scripts/games/ui/prepares/PrepareMediator.ts

@@ -1,10 +1,12 @@
-import { _decorator, Component, Node, ModelComponent, find, Prefab, loader, instantiate, Mesh, systemEvent, SystemEventType, Quat, Vec2, director, game, view, Touch, LabelComponent } from 'cc';
+import { _decorator, Component, Node, ModelComponent, find, Prefab, loader, instantiate, Mesh, systemEvent, SystemEventType, Quat, Vec2, director, game, view, Touch, LabelComponent, LayoutComponent } from 'cc';
 import { GUIMediator } from '../../../engines/gui/GUIMediator';
 import { DataModelEventType } from '../../../engines/models/DataModelEventType';
 import { SceneManager } from '../../../engines/scenes/SceneManager';
 import GameConfigManager from '../../models/GameConfigManager';
 import { GameModel } from '../../models/GameModel';
 import { GamePropertys } from '../../models/GamePropertys';
+import { WeaponCell } from '../../models/weapons/WeaponCell';
+import { WeaponCellScript } from './WeaponCellScript';
 const { ccclass, property } = _decorator;
 
 @ccclass('PrepareMediator')
@@ -30,11 +32,19 @@ export class PrepareMediator extends GUIMediator {
     })
     gunNameLabel:LabelComponent=null;
 
+    /**
+     * 武器列表
+     */
+    @property({
+        type:LayoutComponent
+    })
+    weaponList:LayoutComponent=null;
 
     private modelView:ModelComponent;
 
     private prefabInstance:Node;
     private prefabModelComponent:ModelComponent;
+
     OnShow(data?:any):void{
         super.OnShow(data);
         this.RefreshGunModel();
@@ -100,6 +110,9 @@ export class PrepareMediator extends GUIMediator {
             case GamePropertys.currentWeaponId:
                 this.CallNextFrame(this.RefreshGunModel.bind(this));
                 break;
+            case GamePropertys.WeaponCell:
+                this.CallNextFrame(this.RefreshWeaponList.bind(this));
+                break;
         }
     }
 
@@ -143,6 +156,20 @@ export class PrepareMediator extends GUIMediator {
         this.modelView.node.setRotation(this.currentRotation);
     }
 
+    /**
+     * 刷新武器列表
+     */
+    private RefreshWeaponList():void{
+        let list:WeaponCell[]=GameModel.single.weaponCells;
+        let weaponCell:WeaponCell;
+        let weaponCellView:Node;
+        let weaponCellScript:WeaponCellScript;
+        for (let index = 0; index < list.length; index++) {
+            weaponCell = list[index];
+            weaponCellView
+        }
+    }
+
     private TouchEndHandler(...arg):void{
         console.log("拖拽模型结束");
     }

+ 7 - 0
assets/scripts/games/ui/prepares/WeaponCellScript.ts

@@ -0,0 +1,7 @@
+import { _decorator, Component, Node } from 'cc';
+const { ccclass, property } = _decorator;
+
+@ccclass('WeaponCellScript')
+export class WeaponCellScript extends Component {
+    
+}

+ 15 - 0
assets/scripts/games/ui/prepares/WeaponCellScript.ts.meta

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+  "importer": "typescript",
+  "imported": true,
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+  "userData": {
+    "importAsPlugin": false,
+    "moduleId": "project:///assets/scripts/games/ui/prepares/WeaponCellScript.js"
+  }
+}

TEMPAT SAMPAH
assets/ui/common/img_frame_13.png


+ 73 - 0
assets/ui/common/img_frame_13.png.meta

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TEMPAT SAMPAH
assets/ui/common/img_frame_14.png


+ 73 - 0
assets/ui/common/img_frame_14.png.meta

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+}

TEMPAT SAMPAH
assets/ui/common/img_gouxuan1.png


+ 73 - 0
assets/ui/common/img_gouxuan1.png.meta

@@ -0,0 +1,73 @@
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+}

TEMPAT SAMPAH
assets/ui/common/img_gouxuan2.png


+ 73 - 0
assets/ui/common/img_gouxuan2.png.meta

@@ -0,0 +1,73 @@
+{
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+      "name": "texture",
+      "ver": "1.0.19",
+      "imported": true,
+      "files": [
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+      ],
+      "subMetas": {},
+      "userData": {
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+    "redirect": "fc69e38c-6911-4450-8462-d4128543d842@f9941"
+  }
+}

TEMPAT SAMPAH
assets/ui/common/img_reward_01.png


+ 73 - 0
assets/ui/common/img_reward_01.png.meta

@@ -0,0 +1,73 @@
+{
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+        ".json"
+      ],
+      "subMetas": {},
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+}

TEMPAT SAMPAH
assets/ui/common/img_reward_02.png


+ 73 - 0
assets/ui/common/img_reward_02.png.meta

@@ -0,0 +1,73 @@
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+}

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini