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@@ -7,9 +7,9 @@
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"prefab": "d3d/weapons/qiang_0101",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0101/FireSocket",
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@@ -41,9 +41,9 @@
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"prefab": "d3d/weapons/qiang_0201",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0201/FireSocket",
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@@ -75,9 +75,9 @@
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"prefab": "d3d/weapons/qiang_0501",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/revolver",
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"fireSocketPath": "RootNode/qiang_0501/FireSocket",
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@@ -177,9 +177,9 @@
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"prefab": "d3d/weapons/qiang_0102",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0101/FireSocket",
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@@ -211,9 +211,9 @@
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"prefab": "d3d/weapons/qiang_0301",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0301/FireSocket",
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@@ -245,9 +245,9 @@
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"prefab": "d3d/weapons/qiang_0401",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0401/FireSocket",
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@@ -517,9 +517,9 @@
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"prefab": "d3d/weapons/qiang_0103",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolBig",
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"fireSocketPath": "RootNode/qiang_0101/FireSocket",
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@@ -619,9 +619,9 @@
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"prefab": "d3d/weapons/qiang_0402",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0401/FireSocket",
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@@ -721,9 +721,9 @@
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"prefab": "d3d/weapons/qiang_0302",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0301/FireSocket",
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@@ -857,9 +857,9 @@
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"prefab": "d3d/weapons/qiang_0202",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolSingle",
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"fireSocketPath": "RootNode/qiang_0201/FireSocket",
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@@ -959,9 +959,9 @@
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"prefab": "d3d/weapons/qiang_0502",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/revolver",
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"fireSocketPath": "RootNode/qiang_0501/FireSocket",
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@@ -1061,9 +1061,9 @@
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"prefab": "d3d/weapons/qiang_0203",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolBig",
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"fireSocketPath": "RootNode/qiang_0201/FireSocket",
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@@ -1163,9 +1163,9 @@
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"prefab": "d3d/weapons/qiang_0303",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolBig",
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"fireSocketPath": "RootNode/qiang_0301/FireSocket",
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@@ -1299,9 +1299,9 @@
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"prefab": "d3d/weapons/qiang_0403",
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"fireType": 1,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/pistolBig",
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"fireSocketPath": "RootNode/qiang_0401/FireSocket",
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@@ -1435,9 +1435,9 @@
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"prefab": "d3d/weapons/qiang_0503",
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"fireType": 0,
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"handFireAnimation": "SingleShotFire",
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- "handFireAnimationSpeed": 1,
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+ "handFireAnimationSpeed": 1.3,
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"handReloadAnimation": "Reload",
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- "handReloadAnimationSpeed": 1,
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+ "handReloadAnimationSpeed": 1.5,
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"reloadSound": "sounds/reload",
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"fireSound": "sounds/guns/revolver",
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"fireSocketPath": "RootNode/qiang_0501/FireSocket",
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