greg
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6d292e5694
1.音效
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4 years ago |
greg
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5fb56f19c5
技能按照最近距离来选择怪
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4 years ago |
greg
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dbe92d24b1
1.关卡添加积分显示
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4 years ago |
greg
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7c4ba3bf69
1.九宫格导出
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4 years ago |
greg
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b08cd0caeb
导出九宫格列表
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4 years ago |
greg
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d1ab53b935
配置修正
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4 years ago |
greg
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d2b5587f4f
1.换弹动画
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4 years ago |
greg
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6e486ca4c4
数据系统规整
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4 years ago |
greg
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9343f9f28b
血条逻辑
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4 years ago |
greg
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13dd172953
update
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4 years ago |
greg
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594aa0fcc0
技能配置读表
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4 years ago |
greg
|
0d5113cfc7
技能实现 子弹数量文本
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4 years ago |
greg
|
489f44ee7a
1.游戏战斗流程梳理,添加技能流程
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4 years ago |
greg
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51930f0fb1
1.栅栏添加Idle 动画
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4 years ago |
greg
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a42c5135ca
导入场景, 开始点结束点由策划决定
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4 years ago |
greg
|
a7adffa218
散弹枪
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4 years ago |
greg
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9d0f531eb3
添加散弹枪
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4 years ago |
greg
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0a2ff0b580
1.添加枪口火花
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4 years ago |
greg
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8a7891b106
添加测试关卡
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4 years ago |
greg
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d2b7f0a2d9
自动步枪逻辑实现
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4 years ago |
greg
|
5dea9c5285
怪物逻辑
|
4 years ago |
greg
|
a1857e5089
更新
|
4 years ago |
greg
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c3e6040c13
添加资源
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4 years ago |
greg
|
b16ab825e4
武器基础实现,弹夹换弹逻辑实现
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4 years ago |
greg
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87989d06b6
UI 搭建,逻辑框架搭建
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4 years ago |