import { Component, EventTouch, ImageAsset, LabelComponent, loader, Node, SpriteComponent, SpriteFrame, _decorator } from 'cc'; import { UIConst } from '../../../games/ui/UIConst'; import { LiangLiangSDK } from '../../../libs/liangliangSDK'; import { GUIManager } from '../GUIManager'; const { ccclass, property } = _decorator; @ccclass('ExportItem') export class ExportItem extends Component { @property({ type:SpriteComponent, tooltip:"图片" }) icon:SpriteComponent=null; @property({ type:LabelComponent, tooltip:"图片" }) label:LabelComponent=null; data:any; isShowFull:boolean; start () { this.node.on(Node.EventType.TOUCH_START,this.__itemTouchStart.bind(this),this); } updateItem(data:any, isShowFull:boolean=true):void{ this.data=data; this.isShowFull = isShowFull; this.label.string=this.data.name; loader.load(this.data.icon,this.__loadProgress.bind(this),this.__loadComplete.bind(this)); } private __loadProgress(...arg):void{ } private __itemTouchStart(touch:EventTouch):void{ let self = this; if(this.wx!=null) { this.wx.navigateToMiniProgram({ appId: this.data.app_id, path: this.data.app_path, success: (res) => { LiangLiangSDK.CpaReport(self.data); }, fail: (res) => { if(this.isShowFull){ GUIManager.single.Show(UIConst.FULL_OUTPUT_UI); } console.log("跳转失败!"); }, complete: (res) => {}, }); } else { console.log("点中了图标 : " + this.data.name); } } private get wx():any{ return window["wx"]; } private __loadComplete(err:Error,texture:ImageAsset):void{ if(err){ console.log(err); return; } let frame:SpriteFrame=new SpriteFrame(); frame.texture=texture._texture; this.icon.spriteFrame=frame; } // update (deltaTime: number) { // // Your update function goes here. // } }