import { _decorator } from 'cc'; import GameConfigManager from '../GameConfigManager'; const { ccclass, property } = _decorator; /** * 武器槽 */ export class WeaponCell{ /** * 格子ID */ public cellId:number=1; /** * 武器ID */ public weaponId:number=1; /** * 上次产出的时间 */ public lastOutputTime:number=0; /** * 武器配置 */ public get weaponConfig():any{ if(this.weaponId<0){ return null; } return GameConfigManager.GetWeaponConfig(this.weaponId); } }