import { _decorator, Component, Node, loader, Prefab, find } from 'cc'; import { LoadingView } from '../../engines/loadingView/LoadingView'; import { GUIManager } from '../../engines/gui/GUIManager'; import { UIConst } from '../ui/UIConst'; import { GameModel } from '../models/GameModel'; import GameConfigManager from '../models/GameConfigManager'; import { LayerManager } from '../../engines/gui/LayerManager'; import { NoticeManager } from '../../engines/notices/NoticeManager'; import BufferManager from '../../engines/buffers/BufferManager'; const { ccclass, property } = _decorator; @ccclass('PrepareScene') export class PrepareScene extends Component { public static Inited:boolean=false; @property({ type:Prefab }) TextNoticeView:Prefab=null; start () { console.log("进入Prepare场景"); if(PrepareScene.Inited==false){ PrepareScene.Inited=true; let canvas:Node=find("Canvas"); //UI全局节点 let uiRoot:Node=canvas.getChildByName("UIRoot"); let layerRoot:Node=uiRoot.getChildByName("LayerRoot"); let NoticeLayer:Node=uiRoot.getChildByName("NoticeLayer"); LayerManager.single.Init(layerRoot); //提示 let noticeMap:Map=new Map(); noticeMap.set("Text",this.TextNoticeView); NoticeManager.Init(NoticeLayer,noticeMap); UIConst.RegisterGUI(); } GUIManager.single.Show(UIConst.PREPARE_UI); } update (deltaTime: number) { GameModel.single.CheckEarnings(); BufferManager.Tick(deltaTime); } }