import { _decorator, Component, Node } from 'cc'; import { GUIManager } from '../../../engines/gui/GUIManager'; import { GUIMediator } from '../../../engines/gui/GUIMediator'; import { SceneManager } from '../../../engines/scenes/SceneManager'; import { UIConst } from '../UIConst'; const { ccclass, property } = _decorator; @ccclass('FullOutputMediator') export class FullOutputMediator extends GUIMediator { start () { // Your initialization goes here. } OnShow(data?:any):void{ this.data=data; } OnHide():void{ } /** * 返回主界面 */ BackToMain():void{ SceneManager.single.Swicth("PrepareScene"); this.HideSelf(); } ContinueGame():void{ GUIManager.single.Show(UIConst.FIGHTING_UI); this.HideSelf(); } // update (deltaTime: number) { // // Your update function goes here. // } }