import { _decorator, Component, Node, Prefab } from 'cc'; import { EventDispatcher } from '../../engines/events/EventDispatcher'; import { DataModel } from '../../engines/models/DataModel'; import { GamePropertys } from './GamePropertys'; const { ccclass, property } = _decorator; export class GameModel extends DataModel{ constructor(){ super(); } /** * 当前武器ID */ get currentWeaponId():number{ return this.GetProperty(GamePropertys.currentWeaponId); } set currentWeaponId(value:number){ this.SetProperty(GamePropertys.currentWeaponId,value); } /** * 当前关卡 */ get currentLevel():number{ return this.GetProperty(GamePropertys.currentLevel); } set currentLevel(value:number){ this.SetProperty(GamePropertys.currentLevel,value); } /** * 当前栅栏ID */ get currentFenceId():number{ return this.GetProperty(GamePropertys.currentFenceId); } set currentFenceId(value:number){ this.SetProperty(GamePropertys.currentFenceId,value); } /** * 最大关卡数 */ get maxLevel():number{ return this.GetProperty(GamePropertys.maxLevel); } set maxLevel(value:number){ this.SetProperty(GamePropertys.maxLevel,value); } /** * 金币 */ get gold():number{ return this.GetProperty(GamePropertys.gold); } set gold(value:number){ this.SetProperty(GamePropertys.gold,value); } /** * 积分 */ get integral():number{ return this.GetProperty(GamePropertys.integral); } set integral(value:number){ this.SetProperty(GamePropertys.integral,value); } /** * 钻石 */ get diamond():number{ return this.GetProperty(GamePropertys.diamond); } set diamond(value:number){ this.SetProperty(GamePropertys.diamond,value); } /** * 击杀数量 */ get killCount():number{ return this.GetProperty(GamePropertys.killCount); } set killCount(value:number){ this.SetProperty(GamePropertys.killCount,value); } /** * 怒气值 */ get angerCount():number{ return this.GetProperty(GamePropertys.angerCount); } set angerCount(value:number){ this.SetProperty(GamePropertys.angerCount,value); } /** * 设置默认属性 */ SetDefaultPropertys():void{ this.currentWeaponId=1; this.currentLevel=1; this.currentFenceId=1; this.gold=0; this.diamond=0; //保存到本地 this.SaveToLoacl(); } private static instance:GameModel; public static get single():GameModel{ if(this.instance==null){ this.instance=new GameModel(); } return this.instance; } }