import { _decorator, Component, Node, find, SpriteFrame, SpriteComponent, LabelComponent, loader, assert } from 'cc'; import GameConfigManager from '../../models/GameConfigManager'; import { GameModel } from '../../models/GameModel'; const { ccclass, property } = _decorator; @ccclass('DayItemScript') export class DayItemScript extends Component { private config:any; UpdateItemRender(data:any):void{ this.config=data; let state:number=GameModel.single.GetSignAwardByDay(this.config.id); let icon:SpriteComponent=find("Icon",this.node).getComponent(SpriteComponent); let num:LabelComponent=find("Num",this.node).getComponent(LabelComponent); let dIcon:Node=find("diamondIcon",this.node); let gIcon:Node=find("goldIcon",this.node); dIcon.active=false; gIcon.active=false; //0.金币 1.钻石 2.枪 3.栅栏 switch (this.config.type) { case 0: gIcon.active=true; icon.node.active=false; num.string=this.config.number; break; case 1: dIcon.active=true; icon.node.active=false; num.string=this.config.number; break; case 2: let weaponConfig:any=GameConfigManager.GetWeaponConfig(this.config.number); loader.loadRes(weaponConfig.icon+"/spriteFrame",SpriteFrame,(err,res:SpriteFrame)=>{ if(err!=null){ console.log("加载图标出错!"); } icon.spriteFrame=res; }); num.string=weaponConfig.name; break; case 3: let fenceConfig:any=GameConfigManager.GetFenceConfig(this.config.number); loader.loadRes(fenceConfig.icon+"/spriteFrame",SpriteFrame,(err,res:SpriteFrame)=>{ if(err!=null){ console.log("加载图标出错!"); } icon.spriteFrame=res; }); num.string=fenceConfig.name; break; default: throw new Error("7日登录奖励配置类型错误:"+this.config.type) } let ImgYiLingQu:Node=find("ImgYiLingQu",this.node); let stateLabel:Node=find("stateLabel",this.node); stateLabel.active=false; //可领取 if(this.config.id<=GameModel.single.signDay){ //未领取 if(state==0){ ImgYiLingQu.active=false; }else{//已领取 ImgYiLingQu.active=true; stateLabel.active=true; } }else{//不可领取 ImgYiLingQu.active=true; } } start () { // Your initialization goes here. } // update (deltaTime: number) { // // Your update function goes here. // } }