import { _decorator, Component, Node } from 'cc'; import { GUIManager } from '../../engines/gui/GUIManager'; const { ccclass, property } = _decorator; export class UIConst extends Component { /** * 游戏准备界面 */ public static PREPARE_UI:number=0; /** * 战斗界面 */ public static FIGHTING_UI:number=1; /** * 游戏结算界面 */ public static GAME_OVER_UI:number=2; /** * 商城界面 */ public static SHOP_UI:number=3; /** * 商城界面 */ public static FULL_OUTPUT_UI:number=4; /** * 自动合成 */ public static AUTO_SYNTHETIC_UI:number=5; /** * 加速 */ public static ACCELERATE_UI:number=6; /** * 兑换界面 */ public static EXCHANGE_UI:number=7; /** * 免费栅栏 */ public static FREE_FENCE_UI:number=8; /** * 7日登录 */ public static SIGN_UI:number=9; /** * 空投 */ public static DROP_BOX_UI:number=10; /** * 武器免费升级 */ public static FREE_UPGRADE_UI:number=11; /** * 热门推荐cpa */ public static ADVERTISING_UI:number = 50; /** * 误触宝箱 免费神枪 cpa */ public static FREE_USE_GUN_UI:number = 51; //注册所有游戏UI static RegisterGUI():void{ GUIManager.single.RegisterGUI(this.PREPARE_UI,"ui/PrepareUI"); GUIManager.single.RegisterGUI(this.FIGHTING_UI,"ui/FightingUI"); GUIManager.single.RegisterGUI(this.GAME_OVER_UI,"ui/GameOverUI"); GUIManager.single.RegisterGUI(this.SHOP_UI,"ui/ShopUI"); GUIManager.single.RegisterGUI(this.FULL_OUTPUT_UI,"ui/FullScreenui"); GUIManager.single.RegisterGUI(this.AUTO_SYNTHETIC_UI,"ui/AutoSyntheticUI"); GUIManager.single.RegisterGUI(this.ACCELERATE_UI,"ui/SpeedUpUI"); GUIManager.single.RegisterGUI(this.EXCHANGE_UI,"ui/ExchangeUI"); GUIManager.single.RegisterGUI(this.FREE_FENCE_UI,"ui/FreeUseUI"); GUIManager.single.RegisterGUI(this.SIGN_UI,"ui/SignInUI"); GUIManager.single.RegisterGUI(this.DROP_BOX_UI,"ui/DropBoxUI"); GUIManager.single.RegisterGUI(this.FREE_UPGRADE_UI,"ui/FreeUpgradeUI"); GUIManager.single.RegisterGUI(this.ADVERTISING_UI,"ui/ads/AdvertisingUI"); GUIManager.single.RegisterGUI(this.FREE_USE_GUN_UI,"ui/FreeUseGunUI"); } }