import { _decorator, Component, Node } from 'cc'; import { LoadingView } from '../../engines/loadingView/LoadingView'; import { GUIManager } from '../../engines/gui/GUIManager'; import { UIConst } from '../ui/UIConst'; import { GameModel } from '../models/GameModel'; const { ccclass, property } = _decorator; @ccclass('PrepareScene') export class PrepareScene extends Component { /* class member could be defined like this */ // dummy = ''; /* use `property` decorator if your want the member to be serializable */ // @property // serializableDummy = 0; start () { console.log("进入Prepare场景"); GUIManager.single.Show(UIConst.PREPARE_UI); } // update (deltaTime: number) { // // Your update function goes here. // } }