import { _decorator, Component, Node, SkeletalAnimationComponent, AnimationComponent, loader, Prefab, CameraComponent, CCInteger, url } from 'cc'; import { GUIManager } from '../../engines/gui/GUIManager'; import { UIConst } from '../ui/UIConst'; import { GameController } from '../ui/fightings/GameController'; import { GameModel } from '../models/GameModel'; import GameConfigManager from '../models/GameConfigManager'; import { LoadingView } from '../../engines/loadingView/LoadingView'; import BufferManager from '../../engines/buffers/BufferManager'; const { ccclass, property } = _decorator; @ccclass('FightingScene') export class FightingScene extends Component { /* class member could be defined like this */ // dummy = ''; /* use `property` decorator if your want the member to be serializable */ // @property // serializableDummy = 0; @property({ type:AnimationComponent }) leftHand:AnimationComponent=null; @property({ type:AnimationComponent }) rightHand:AnimationComponent=null; @property({ type:CameraComponent }) camrea:CameraComponent=null; @property({ type:Node }) LeftEndPos:Node=null; @property({ type:Node }) MiddleEndPos:Node=null; @property({ type:Node }) RightEndPos:Node=null; @property({ type:Node }) LeftStartPos:Node=null; @property({ type:Node }) MiddleStartPos:Node=null; @property({ type:Node }) RightStartPos:Node=null; onLoad(){ console.log("进入Fighting场景"); } start () { // GameController.single.Init(this.leftHand,this.rightHand); // // Your initialization goes here. // GUIManager.single.Show(UIConst.FIGHTING_UI); GUIManager.single.Show(UIConst.FIGHTING_UI); } update (deltaTime: number) { GameController.single.Update(deltaTime); GameModel.single.CheckEarnings(); BufferManager.Tick(deltaTime); } }