import { _decorator, Component, Node, loader, Prefab, find } from 'cc'; import { LoadingView } from '../../engines/loadingView/LoadingView'; import { GUIManager } from '../../engines/gui/GUIManager'; import { UIConst } from '../ui/UIConst'; import { GameModel } from '../models/GameModel'; import GameConfigManager from '../models/GameConfigManager'; import { LayerManager } from '../../engines/gui/LayerManager'; import { NoticeManager } from '../../engines/notices/NoticeManager'; import BufferManager from '../../engines/buffers/BufferManager'; import { PlatformManager } from '../../Platform/PlatformManager'; import { WeChatPlatform } from '../../Platform/WeChat/WeChatPlatform'; import { branchIdType } from '../../Platform/WeChat/branchIdType'; import { LiangLiangSDK } from '../../libs/liangliangSDK'; const { ccclass, property } = _decorator; @ccclass('PrepareScene') export class PrepareScene extends Component { public static Inited: boolean = false; @property({ type: Prefab }) TextNoticeView: Prefab = null; start() { console.log("进入Prepare场景"); if (PrepareScene.Inited == false) { PrepareScene.Inited = true; let canvas: Node = find("Canvas"); //UI全局节点 let uiRoot: Node = canvas.getChildByName("UIRoot"); let layerRoot: Node = uiRoot.getChildByName("LayerRoot"); let NoticeLayer: Node = uiRoot.getChildByName("NoticeLayer"); LayerManager.single.Init(layerRoot); //提示 let noticeMap: Map = new Map(); noticeMap.set("Text", this.TextNoticeView); NoticeManager.Init(NoticeLayer, noticeMap); UIConst.RegisterGUI(); } GUIManager.single.Show(UIConst.PREPARE_UI); let weChat = PlatformManager.impl as WeChatPlatform; if (weChat instanceof WeChatPlatform) { weChat.branchAnalytics(branchIdType.EnterHall) } PlatformManager.onShareAppMessage(); } update(deltaTime: number) { GameModel.single.CheckEarnings(); BufferManager.Tick(deltaTime); } }