import { _decorator, Component, Node } from 'cc'; const { ccclass, property } = _decorator; export class GamePropertys { /** * 当前关卡 */ public static currentLevel:string="currentLevel"; /** * 当前总收益 */ public static fullEarnings:string="fullEarnings"; /** * 栅栏 */ public static currentFenceId:string="currentFenceId"; /** * 最大关卡数 */ public static maxLevel:string="maxLevel"; /** * 当前关杀死的怪物数量 */ public static killCount:string="killCount"; /** * 怒气值 */ public static angerCount:string="angerCount"; /** * 金币 */ public static gold:string="gold"; /** * 钻石 */ public static diamond:string="diamond"; /** * 积分 */ public static integral:string="integral"; /** * 武器格子改变 */ public static WeaponCell:string="weaponCell"; /** * 合成最大等级 */ public static synthesisMaxWeaponId:string="synthesisMaxWeaponId"; /** * 自动合成Buffer剩余时间 */ public static autoSynthesisTime:string="autoSynthesisTime"; /** * 当前武器槽ID */ public static currentWeaponCellId:string="currentWeaponCellId"; /** * 加速BUFFER剩余时间 */ public static accelerateTime:string="accelerateTime"; /** * 登录天数 */ public static signDay:string="signDay"; /** * 上次登录日期 */ public static lastSignTime:string="lastSignTime"; /** * 7日登录领取记录 */ public static signGetRecord:string="signGetRecord"; }