UIConst.ts 1.5 KB

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  1. import { _decorator, Component, Node } from 'cc';
  2. import { GUIManager } from '../../engines/gui/GUIManager';
  3. const { ccclass, property } = _decorator;
  4. export class UIConst extends Component {
  5. /**
  6. * 游戏准备界面
  7. */
  8. public static PREPARE_UI:number=0;
  9. /**
  10. * 战斗界面
  11. */
  12. public static FIGHTING_UI:number=1;
  13. /**
  14. * 游戏结算界面
  15. */
  16. public static GAME_OVER_UI:number=2;
  17. /**
  18. * 商城界面
  19. */
  20. public static SHOP_UI:number=3;
  21. /**
  22. * 商城界面
  23. */
  24. public static FULL_OUTPUT_UI:number=4;
  25. /**
  26. * 自动合成
  27. */
  28. public static AUTO_SYNTHETIC_UI:number=5;
  29. /**
  30. * 加速
  31. */
  32. public static ACCELERATE_UI:number=6;
  33. /**
  34. * 兑换界面
  35. */
  36. public static EXCHANGE_UI:number=7;
  37. //注册所有游戏UI
  38. static RegisterGUI():void{
  39. GUIManager.single.RegisterGUI(this.PREPARE_UI,"ui/PrepareUI");
  40. GUIManager.single.RegisterGUI(this.FIGHTING_UI,"ui/FightingUI");
  41. GUIManager.single.RegisterGUI(this.GAME_OVER_UI,"ui/GameOverUI");
  42. GUIManager.single.RegisterGUI(this.SHOP_UI,"ui/ShopUI");
  43. GUIManager.single.RegisterGUI(this.FULL_OUTPUT_UI,"ui/FullScreenui");
  44. GUIManager.single.RegisterGUI(this.AUTO_SYNTHETIC_UI,"ui/AutoSyntheticUI");
  45. GUIManager.single.RegisterGUI(this.ACCELERATE_UI,"ui/SpeedUpUI");
  46. GUIManager.single.RegisterGUI(this.EXCHANGE_UI,"ui/ExchangeUI");
  47. }
  48. }