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- import { Component, EventTouch, ImageAsset, LabelComponent, loader, Node, SpriteComponent, SpriteFrame, _decorator } from 'cc';
- import { UIConst } from '../../../games/ui/UIConst';
- import { LiangLiangSDK } from '../../../libs/liangliangSDK';
- import { GUIManager } from '../GUIManager';
- const { ccclass, property } = _decorator;
- @ccclass('ExportItem')
- export class ExportItem extends Component {
-
- @property({
- type:SpriteComponent,
- tooltip:"图片"
- })
- icon:SpriteComponent=null;
- @property({
- type:LabelComponent,
- tooltip:"图片"
- })
- label:LabelComponent=null;
-
- data:any;
- start () {
- this.node.on(Node.EventType.TOUCH_START,this.__itemTouchStart.bind(this),this);
- }
- updateItem(data:any):void{
- this.data=data;
- this.label.string=this.data.name;
- loader.load(this.data.icon,this.__loadProgress.bind(this),this.__loadComplete.bind(this));
- }
-
- private __loadProgress(...arg):void{
-
- }
- private __itemTouchStart(touch:EventTouch):void{
- let self = this;
- if(this.wx!=null)
- {
- this.wx.navigateToMiniProgram({
- appId: this.data.app_id,
- path: this.data.app_path,
- success: (res) =>
- {
- LiangLiangSDK.CpaReport(self.data);
- },
- fail: (res) => {
- GUIManager.single.Show(UIConst.FULL_OUTPUT_UI);
- console.log("跳转失败!");
- },
- complete: (res) => {},
- });
- }
- else
- {
- console.log("点中了图标 : " + this.data.name);
- }
- }
- private get wx():any{
- return window["wx"];
- }
- private __loadComplete(err:Error,texture:ImageAsset):void{
- if(err){
- console.log(err);
- return;
- }
- let frame:SpriteFrame=new SpriteFrame();
- frame.texture=texture._texture;
- this.icon.spriteFrame=frame;
- }
- // update (deltaTime: number) {
- // // Your update function goes here.
- // }
- }
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