12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- import { Component, find, game, JsonAsset, loader, Node, _decorator } from 'cc';
- import { LoadingView } from '../../engines/loadingView/LoadingView';
- import { SceneManager } from '../../engines/scenes/SceneManager';
- import { SubPackageLoader } from '../../engines/utils/SubPackageLoader';
- import { LiangLiangSDK } from '../../libs/liangliangSDK';
- import { NotPlatform } from '../../Platform/NotPlatform';
- import { PlatformManager } from '../../Platform/PlatformManager';
- import { WeChatPlatform } from '../../Platform/WeChat/WeChatPlatform';
- import GameConfigManager from '../models/GameConfigManager';
- import { GameModel } from '../models/GameModel';
- const { ccclass, property } = _decorator;
- @ccclass('PreloadingScene')
- export class PreloadingScene extends Component {
- onLoad(){
- console.log("进入Preloading场景");
- }
- start () {
- let canvas:Node=find("Canvas");
- game.addPersistRootNode(canvas);
- if(window["wx"]){
- this.LoadSubPackage();
- PlatformManager.init(new WeChatPlatform())
- }else{
- this.LoadConfigs();
- PlatformManager.init(new NotPlatform())
- }
- PlatformManager.login(()=>{},()=>{});
- }
-
- private initAds():void{
- LiangLiangSDK.Init(()=>{
- console.log("平台初始化成功");
- this.AdsComplete();
- },()=>{
- console.log("平台初始化失败");
- this.AdsComplete();
- })
- }
- private AdsComplete():void{
- GameModel.single.gameName="QiangShenZhanJi";
- GameModel.single.userId=LiangLiangSDK.userID;
- this.LoadConfigs();
- }
- private LoadSubPackage():void{
- console.log("加载分包");
- LoadingView.single.UpdateLabel("加载分包");
- SubPackageLoader.load(["ui","barriers","gunFire","hands","monsters","scenes","textures","weapons"],(progress:number)=>{
- LoadingView.single.UpdateProgress(progress);
- },()=>{
- LoadingView.single.UpdateLabel("拉取平台数据");
- this.initAds();
- },(errMsg:string)=>{
- LoadingView.single.UpdateLabel(errMsg);
- })
- }
- LoadConfigs():void{
- LoadingView.single.UpdateLabel("加载配置");
- loader.loadResDir("configs",JsonAsset,this.onConfigLoadProgress.bind(this),this.onConfigLoadComplete.bind(this));
- }
- onConfigLoadProgress(index:number,total:number):void{
- LoadingView.single.UpdateProgress(index/total);
- }
- onConfigLoadComplete(error,asset):void{
- if(error!=null){
- LoadingView.single.UpdateLabel("加载配置出错!");
- return;
- }
- GameConfigManager.Init(asset);
- this.initLocalData();
- }
-
- private initLocalData():void{
- // //清除本地数据
- // GameModel.single.ClearLocalData();
- GameModel.single.ReadByLocal();
- SceneManager.single.Swicth("PrepareScene");
- }
-
- // //假进度条
- // private time:number=0;
- // update (deltaTime: number) {
- // this.time+=deltaTime;
- // this.time=this.time%2;
- // LoadingView.single.UpdateProgress(this.time/3);
- // }
- }
|