SignMediator.ts 3.6 KB

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  1. import { _decorator, Component, Node, JsonAsset, find, LabelComponent } from 'cc';
  2. import { GUIManager } from '../../../engines/gui/GUIManager';
  3. import { GUIMediator } from '../../../engines/gui/GUIMediator';
  4. import { DataModelEventType } from '../../../engines/models/DataModelEventType';
  5. import { NoticeManager } from '../../../engines/notices/NoticeManager';
  6. import StringUtils from '../../../engines/utils/StringUtils';
  7. import { PlatformManager } from '../../../Platform/PlatformManager';
  8. import GameConfigManager from '../../models/GameConfigManager';
  9. import { GameModel } from '../../models/GameModel';
  10. import { GamePropertys } from '../../models/GamePropertys';
  11. import { UIConst } from '../UIConst';
  12. import { DayItemScript } from './DayItemScript';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('SignMediator')
  15. export class SignMediator extends GUIMediator {
  16. @property({
  17. type: LabelComponent
  18. })
  19. glodLabel: LabelComponent = null;
  20. @property({
  21. type: LabelComponent
  22. })
  23. glodLabel1: LabelComponent = null;
  24. @property({
  25. type: LabelComponent
  26. })
  27. diamondLabel: LabelComponent = null;
  28. @property({
  29. type:Node
  30. })
  31. dayListNode:Node=null;
  32. OnShow(data?:any):void{
  33. this.data=data;
  34. this.RefreshView();
  35. this.AddEvent();
  36. }
  37. OnHide():void{
  38. this.RemoveEvent();
  39. }
  40. private AddEvent():void{
  41. GameModel.single.AddEvent(DataModelEventType.PROPERTY_CHANGED,this,this.GameModelPropertyChanged,0);
  42. }
  43. private RemoveEvent():void{
  44. GameModel.single.RemoveEvent(DataModelEventType.PROPERTY_CHANGED,this,this.GameModelPropertyChanged);
  45. }
  46. /**
  47. * 属性改变
  48. */
  49. private GameModelPropertyChanged(key:string):void{
  50. switch (key) {
  51. case GamePropertys.signGetRecord:
  52. this.CallNextFrame(this.RefreshView.bind(this));
  53. break;
  54. case GamePropertys.gold:
  55. this.CallNextFrame(this.RefreshGlod.bind(this));
  56. break;
  57. case GamePropertys.diamond:
  58. this.CallNextFrame(this.RefreshDiamond.bind(this));
  59. break;
  60. }
  61. }
  62. private RefreshGlod(): void {
  63. if (this.glodLabel != null) {
  64. this.glodLabel.string = StringUtils.numberUtilsEn(GameModel.single.gold);
  65. }
  66. this.glodLabel1.string = StringUtils.numberUtilsEn(GameModel.single.fullEarnings) + "/秒";
  67. }
  68. private RefreshDiamond(): void {
  69. if (this.diamondLabel != null) {
  70. this.diamondLabel.string = GameModel.single.diamond.toString();
  71. }
  72. }
  73. private RefreshView():void{
  74. let jsonAsset:JsonAsset=GameConfigManager.GetConfig("Sign");
  75. let json:any=jsonAsset.json;
  76. let config:any[]=json;
  77. let itemConfig:any;
  78. let itemScript:DayItemScript;
  79. let itemNode:Node;
  80. for (let index = 0; index < config.length; index++) {
  81. itemConfig=config[index];
  82. itemNode=find("Day"+(index+1),this.dayListNode);
  83. itemScript=itemNode.getComponent(DayItemScript);
  84. itemScript.UpdateItemRender(itemConfig);
  85. }
  86. }
  87. GetAward():void{
  88. if(GameModel.single.GetSignAwardIndex()<0){
  89. NoticeManager.ShowPrompt("没有可领取的奖励!");
  90. return;
  91. }
  92. PlatformManager.showRewardedVideo(()=>{
  93. GameModel.single.AutoSignAward();
  94. },()=>{
  95. NoticeManager.ShowPrompt("看视频失败");
  96. });
  97. }
  98. CloseButtonClickHandler():void{
  99. GUIManager.single.Show(UIConst.PREPARE_UI);
  100. this.HideSelf();
  101. }
  102. }