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- import { _decorator, Component, Node } from 'cc';
- const { ccclass, property } = _decorator;
- export class GamePropertys {
- /**
- * 当前武器ID
- */
- public static currentWeaponId:string="currentWeaponId";
- /**
- * 当前关卡
- */
- public static currentLevel:string="currentLevel";
- /**
- * 当前总收益
- */
- public static fullEarnings:string="fullEarnings";
- /**
- * 栅栏
- */
- public static currentFenceId:string="currentFenceId";
- /**
- * 最大关卡数
- */
- public static maxLevel:string="maxLevel";
- /**
- * 当前关杀死的怪物数量
- */
- public static killCount:string="killCount";
- /**
- * 怒气值
- */
- public static angerCount:string="angerCount";
- /**
- * 金币
- */
- public static gold:string="gold";
- /**
- * 钻石
- */
- public static diamond:string="diamond";
- /**
- * 积分
- */
- public static integral:string="integral";
- /**
- * 武器格子改变
- */
- public static WeaponCell:string="weaponCell";
- /**
- * 合成最大等级
- */
- public static synthesisMaxWeaponId:string="synthesisMaxWeaponId";
- }
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