PreloadingScene.ts 3.1 KB

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  1. import { _decorator, Component, Node, game, find, loader, JsonAsset, Prefab } from 'cc';
  2. import { LayerManager } from '../../engines/gui/LayerManager';
  3. import { UIConst } from '../ui/UIConst';
  4. import { LoadingView } from '../../engines/loadingView/LoadingView';
  5. import { SceneManager } from '../../engines/scenes/SceneManager';
  6. import { GameModel } from '../models/GameModel';
  7. import GameConfigManager from '../models/GameConfigManager';
  8. import { WeaponCell } from '../models/weapons/WeaponCell';
  9. import { NoticeManager } from '../../engines/notices/NoticeManager';
  10. const { ccclass, property } = _decorator;
  11. @ccclass('PreloadingScene')
  12. export class PreloadingScene extends Component {
  13. /* class member could be defined like this */
  14. // dummy = '';
  15. /* use `property` decorator if your want the member to be serializable */
  16. // @property
  17. // serializableDummy = 0;
  18. @property({
  19. type:Node
  20. })
  21. NoticeLayer:Node=null;
  22. @property({
  23. type:Prefab
  24. })
  25. TextNoticeView:Prefab=null;
  26. onLoad(){
  27. console.log("进入Preloading场景");
  28. }
  29. start () {
  30. let canvas:Node=find("Canvas");
  31. game.addPersistRootNode(canvas);
  32. //UI全局节点
  33. let uiRoot:Node=canvas.getChildByName("UIRoot");
  34. let layerRoot:Node=uiRoot.getChildByName("LayerRoot");
  35. LayerManager.single.Init(layerRoot);
  36. //提示
  37. let noticeMap:Map<string,Prefab>=new Map<string,Prefab>();
  38. noticeMap.set("Text",this.TextNoticeView);
  39. NoticeManager.Init(this.NoticeLayer,noticeMap);
  40. UIConst.RegisterGUI();
  41. this.initAds();
  42. }
  43. private initAds():void{
  44. // GameModel.single.ClearLocalData();
  45. GameModel.single.gameName="gregGame";
  46. GameModel.single.userId="guest";
  47. if(window["wx"]){
  48. this.LoadSubPackage();
  49. }else{
  50. this.LoadConfigs();
  51. }
  52. }
  53. private LoadSubPackage():void{
  54. loader.downloader.loadSubpackage('d3d', (err: any) => {
  55. if (err) {
  56. return console.error("loadSubpackage Error:"+err);
  57. }
  58. loader.downloader.loadSubpackage('ui', (err: any) => {
  59. if (err) {
  60. return console.error("loadSubpackage Error:"+err);
  61. }
  62. this.LoadConfigs();
  63. });
  64. });
  65. }
  66. LoadConfigs():void{
  67. loader.loadResDir("configs",JsonAsset,this.onConfigLoadProgress.bind(this),this.onConfigLoadComplete.bind(this));
  68. }
  69. onConfigLoadProgress(index:number,total:number):void{
  70. LoadingView.single.UpdateProgress(index/total);
  71. }
  72. onConfigLoadComplete(error,asset):void{
  73. if(error!=null){
  74. throw new Error("加载配置出错!");
  75. }
  76. GameConfigManager.Init(asset);
  77. this.initLocalData();
  78. }
  79. private initLocalData():void{
  80. GameModel.single.ReadByLocal();
  81. SceneManager.single.Swicth("PrepareScene");
  82. }
  83. //假进度条
  84. private time:number=0;
  85. update (deltaTime: number) {
  86. this.time+=deltaTime;
  87. this.time=this.time%2;
  88. LoadingView.single.UpdateProgress(this.time/3);
  89. }
  90. }