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- import { _decorator } from 'cc';
- import GameConfigManager from '../GameConfigManager';
- const { ccclass, property } = _decorator;
- /**
- * 武器槽
- */
- export class WeaponCell{
- /**
- * 格子ID
- */
- public cellId:number=1;
- /**
- * 武器ID
- */
- public weaponId:number=1;
- /**
- * 上次产出的时间
- */
- public lastOutputTime:number=0;
- /**
- * 武器配置
- */
- public get weaponConfig():any{
- if(this.weaponId<0){
- return null;
- }
- return GameConfigManager.GetWeaponConfig(this.weaponId);
- }
- }
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