DropBoxMediator.ts 4.0 KB

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  1. import { _decorator, Component, Node, SpriteComponent, LabelComponent, loader, SpriteFrame, assert, director } from 'cc';
  2. import { GUIManager } from '../../../engines/gui/GUIManager';
  3. import { GUIMediator } from '../../../engines/gui/GUIMediator';
  4. import { NoticeManager } from '../../../engines/notices/NoticeManager';
  5. import { MathUtils } from '../../../engines/utils/MathUtils';
  6. import StringUtils from '../../../engines/utils/StringUtils';
  7. import { PlatformManager } from '../../../Platform/PlatformManager';
  8. import GameConfigManager from '../../models/GameConfigManager';
  9. import { GameModel } from '../../models/GameModel';
  10. import { WeaponCell } from '../../models/weapons/WeaponCell';
  11. import { GameController } from '../fightings/GameController';
  12. import { UIConst } from '../UIConst';
  13. const { ccclass, property } = _decorator;
  14. @ccclass('DropBoxMediator')
  15. export class DropBoxMediator extends GUIMediator {
  16. @property({
  17. type:SpriteComponent
  18. })
  19. weaponIcon:SpriteComponent=null;
  20. @property({
  21. type:LabelComponent
  22. })
  23. weaponName:LabelComponent=null;
  24. @property({
  25. type:LabelComponent
  26. })
  27. diamondLabel:LabelComponent=null;
  28. @property({
  29. type:LabelComponent
  30. })
  31. goldLabel:LabelComponent=null;
  32. diamond:number=20;
  33. gold:number=0;
  34. type:number;
  35. weaponID:number;
  36. isFigthing:boolean;
  37. OnShow(data?:any):void{
  38. super.OnShow(data);
  39. this.isFigthing=data;
  40. this.type=Math.random();
  41. //钱
  42. if(this.type<0.5){
  43. this.gold=GameModel.single.fullEarnings*5*60;
  44. //五分钟收益
  45. this.goldLabel.string=this.gold.toString();
  46. }else{//枪
  47. let weaponConfig:any=GameConfigManager.GetWeaponConfig(GameModel.single.synthesisMaxWeaponId);
  48. let maxLevel:number=weaponConfig.level;
  49. let minLevel:number=Math.min(0,maxLevel-1);
  50. let level:number=Math.floor(MathUtils.RandomRange(minLevel,maxLevel));
  51. weaponConfig=GameConfigManager.GetWeaponConfigByLevel(level);
  52. this.weaponID=weaponConfig.id;
  53. loader.loadRes(weaponConfig.icon+"/spriteFrame",SpriteFrame,(err,asset:SpriteFrame)=>{
  54. if(err!=null){
  55. console.log("图标加载错误:"+weaponConfig.icon);
  56. }
  57. this.weaponIcon.spriteFrame=asset;
  58. })
  59. this.weaponName.string=weaponConfig.name;
  60. }
  61. this.diamondLabel.string=this.diamond.toString();
  62. }
  63. OnHide():void{
  64. }
  65. DiamondButtonClickHandler():void{
  66. if(GameModel.single.diamond<this.diamond){
  67. NoticeManager.ShowPrompt("钻石不足!");
  68. return;
  69. }
  70. if(this.AddAward()){
  71. this.closeView();
  72. }
  73. }
  74. /**
  75. * 视频按钮点击
  76. */
  77. VideoButtonClickHandler():void{
  78. PlatformManager.showRewardedVideo(()=>{
  79. if(this.AddAward()){
  80. this.closeView();
  81. }
  82. },()=>{
  83. NoticeManager.ShowPrompt("看视频失败");
  84. });
  85. }
  86. private AddAward():boolean{
  87. if(this.type<0.5){
  88. GameModel.single.gold+=this.gold;
  89. NoticeManager.ShowPrompt("金币+"+StringUtils.numberUtilsEn(this.gold));
  90. }else{
  91. let cell:WeaponCell=GameModel.single.FindWeaponEmptyCell();
  92. if(cell){
  93. GameModel.single.AddWeapon(cell.cellId,this.weaponID);
  94. }else{
  95. return false;
  96. }
  97. }
  98. return true;
  99. }
  100. private closeView():void{
  101. if(this.isFigthing){
  102. GameController.single.PlayGame();
  103. }else{
  104. GUIManager.single.Show(UIConst.PREPARE_UI);
  105. }
  106. this.HideSelf();
  107. }
  108. CloseButtonClickHandler():void{
  109. this.closeView();
  110. }
  111. start () {
  112. // Your initialization goes here.
  113. }
  114. // update (deltaTime: number) {
  115. // // Your update function goes here.
  116. // }
  117. }