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- import { _decorator, Component, Node, game, director, LabelComponent } from 'cc';
- import { GameModel } from '../../models/GameModel';
- import { GameController } from './GameController';
- const { ccclass, property } = _decorator;
- @ccclass('KillCountController')
- export class KillCountController extends Component {
- /* class member could be defined like this */
- // dummy = '';
- /* use `property` decorator if your want the member to be serializable */
- // @property
- // serializableDummy = 0;
- @property({
- type:LabelComponent
- })
- killCountText:LabelComponent=null;
- @property({
- type:Node
- })
- killCountGroup:Node=null;
-
- private lastTime:number;
- start () {
- // Your initialization goes here.
- this.lastTime=director.getCurrentTime();
- this.RefrechText();
- }
- AddCount(value:number):void{
- this.lastTime=director.getCurrentTime();
- GameModel.single.killCount++;
- this.RefrechText();
- }
- Clear():void{
- }
-
- update (deltaTime: number) {
- if(GameController.single.GameOver){
- return;
- }
- if(GameModel.single.killCount>0){
- let currentTime:number=director.getCurrentTime();
- if(currentTime-this.lastTime>5000){
- GameModel.single.killCount--;
- this.lastTime=currentTime;
- this.RefrechText();
- }
- }
- }
- RefrechText():void{
- let count:number;
- if(GameModel.single.killCount>999){
- count=999;
- }else{
- count=GameModel.single.killCount;
- }
- this.killCountText.string=count.toString();
- if(count==0){
- this.killCountGroup.active=false;
- }else{
- this.killCountGroup.active=true;
- }
- }
- }
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