Weapons.json 64 KB

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  1. [
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  5. "name": "格洛克18",
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  74. {
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  144. ]
  145. },
  146. {
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  152. "fireType": 1,
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  158. "fireSound": "sounds/guns/uzi",
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  181. },
  182. {
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  185. "name": "格洛克-湛蓝",
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  187. "prefab": "d3d/weapons/qiang_0102",
  188. "fireType": 0,
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  195. "fireSpark": "d3d/gunFire/GunFire",
  196. "fireSocketPath": "RootNode/qiang_0101/FireSocket",
  197. "gunFireAnimation": "GunFire",
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  207. "coefficient": 1.26,
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  210. "desc": "大威力",
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  214. "func": "LaunchBullet"
  215. }
  216. ]
  217. },
  218. {
  219. "id": 10301,
  220. "level": 7,
  221. "name": "柯尔特",
  222. "icon": "icons/0301",
  223. "prefab": "d3d/weapons/qiang_0301",
  224. "fireType": 1,
  225. "handFireAnimation": "SingleShotFire",
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  227. "handReloadAnimation": "Reload",
  228. "handReloadAnimationSpeed": 1.5,
  229. "reloadSound": "sounds/reload",
  230. "fireSound": "sounds/guns/pistolSingle",
  231. "fireSpark": "d3d/gunFire/GunFire",
  232. "fireSocketPath": "RootNode/qiang_0301/FireSocket",
  233. "gunFireAnimation": "GunFire",
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  237. "attackRange": 1,
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  240. "maxAnger": 100,
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  242. "consumeGold": 534,
  243. "coefficient": 1.26,
  244. "frequencyLimit": 17,
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  246. "desc": "大威力",
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  253. },
  254. {
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  256. "level": 8,
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  258. "icon": "icons/0401",
  259. "prefab": "d3d/weapons/qiang_0401",
  260. "fireType": 1,
  261. "handFireAnimation": "SingleShotFire",
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  289. },
  290. {
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  292. "level": 9,
  293. "name": "矮个子",
  294. "icon": "icons/0601",
  295. "prefab": "d3d/weapons/qiang_0601",
  296. "fireType": 0,
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  300. "handReloadAnimationSpeed": 1,
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  302. "fireSound": "sounds/guns/shotgun",
  303. "fireSpark": "d3d/gunFire/GunFire",
  304. "fireSocketPath": "RootNode/qiang_0601/FireSocket",
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  315. "coefficient": 1.26,
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  318. "desc": "超大威力 慢射速",
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  322. "func": "LaunchBullet"
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  325. },
  326. {
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  328. "level": 10,
  329. "name": "M870",
  330. "icon": "icons/0701",
  331. "prefab": "d3d/weapons/qiang_0701",
  332. "fireType": 0,
  333. "handFireAnimation": "ShotgunFire",
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  338. "fireSound": "sounds/guns/shotgun",
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  340. "fireSocketPath": "RootNode/qiang_0701/FireSocket",
  341. "gunFireAnimation": "RifleFire",
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  346. "attackCount": 1,
  347. "attackDistance": 100,
  348. "maxAnger": 100,
  349. "earnings": 35,
  350. "consumeGold": 3665,
  351. "coefficient": 1.26,
  352. "frequencyLimit": 20,
  353. "consumeDiamond": 24,
  354. "desc": "超大威力 慢射速",
  355. "fireAnimationEvents": [
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  358. "func": "LaunchBullet"
  359. }
  360. ]
  361. },
  362. {
  363. "id": 11001,
  364. "level": 11,
  365. "name": "UZI冲锋枪",
  366. "icon": "icons/1001",
  367. "prefab": "d3d/weapons/qiang_1001",
  368. "fireType": 1,
  369. "handFireAnimation": "AutomaticFire",
  370. "handFireAnimationSpeed": 1,
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  373. "reloadSound": "sounds/reload",
  374. "fireSound": "sounds/guns/uzi",
  375. "fireSpark": "d3d/gunFire/GunFire",
  376. "fireSocketPath": "RootNode/qiang_1001/FireSocket",
  377. "gunFireAnimation": "RifleFire",
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  2198. {},
  2199. {}
  2200. ]