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- import { _decorator, Component, Node, game, find, loader, JsonAsset } from 'cc';
- import { LayerManager } from '../../engines/gui/LayerManager';
- import { UIConst } from '../ui/UIConst';
- import { LoadingView } from '../../engines/loadingView/LoadingView';
- import { SceneManager } from '../../engines/scenes/SceneManager';
- import { GameModel } from '../models/GameModel';
- import GameConfigManager from '../models/GameConfigManager';
- const { ccclass, property } = _decorator;
- @ccclass('PreloadingScene')
- export class PreloadingScene extends Component {
- /* class member could be defined like this */
- // dummy = '';
- /* use `property` decorator if your want the member to be serializable */
- // @property
- // serializableDummy = 0;
- onLoad(){
- console.log("进入Preloading场景");
- }
- start () {
- let canvas:Node=find("Canvas");
- game.addPersistRootNode(canvas);
-
- //UI全局节点
- let uiRoot:Node=canvas.getChildByName("UIRoot");
- let layerRoot:Node=uiRoot.getChildByName("LayerRoot");
-
-
-
- LayerManager.single.Init(layerRoot);
- UIConst.RegisterGUI();
- this.LoadConfigs();
- }
- LoadConfigs():void{
- loader.loadResDir("configs",JsonAsset,this.onConfigLoadProgress.bind(this),this.onConfigLoadComplete.bind(this));
- }
- onConfigLoadProgress(index:number,total:number):void{
- LoadingView.single.UpdateProgress(index/total);
- }
- onConfigLoadComplete(error,asset):void{
- if(error!=null){
- throw new Error("加载配置出错!");
- }
- GameConfigManager.Init(asset);
- SceneManager.single.Swicth("PrepareScene");
- }
-
- //假进度条
- private time:number=0;
- update (deltaTime: number) {
- this.time+=deltaTime;
- this.time=this.time%2;
- LoadingView.single.UpdateProgress(this.time/2);
- }
- }
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