PrepareScene.ts 798 B

1234567891011121314151617181920212223242526
  1. import { _decorator, Component, Node } from 'cc';
  2. import { LoadingView } from '../../engines/loadingView/LoadingView';
  3. import { GUIManager } from '../../engines/gui/GUIManager';
  4. import { UIConst } from '../ui/UIConst';
  5. import { GameModel } from '../models/GameModel';
  6. const { ccclass, property } = _decorator;
  7. @ccclass('PrepareScene')
  8. export class PrepareScene extends Component {
  9. /* class member could be defined like this */
  10. // dummy = '';
  11. /* use `property` decorator if your want the member to be serializable */
  12. // @property
  13. // serializableDummy = 0;
  14. start () {
  15. console.log("进入Prepare场景");
  16. GUIManager.single.Show(UIConst.PREPARE_UI);
  17. }
  18. // update (deltaTime: number) {
  19. // // Your update function goes here.
  20. // }
  21. }