123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- // Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - name: opaque
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- properties: &props
- noiseTexture: { value: black }
- mainTexture: { value: grey }
- textureMoveSpeed: { value: [0, 0] }
- tilingOffset: { value: [1, 1, 0, 0] }
- noiseStrength: { value: [1, 1] }
- noiseMoveSpeed: { value: [0, 0] }
- mainColor: { value: [1, 1, 1, 1], editor: { type: color } }
- colorScale: { value: [1, 1, 1], target: colorScaleAndCutoff.xyz }
- alphaThreshold: { value: 0.5, target: colorScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } }
- color: { target: mainColor, editor: { visible: false } } # backward compability
- migrations: &migs
- properties:
- mainColor: { formerlySerializedAs: color }
- - name: transparent
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- depthStencilState: &d1
- depthTest: true
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- properties: *props
- migrations: *migs
- - name: add
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- rasterizerState: &r1 { cullMode: none }
- depthStencilState: *d1
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one
- blendSrcAlpha: src_alpha
- blendDstAlpha: one
- properties: *props
- migrations: *migs
- - name: alpha-blend
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- rasterizerState: *r1
- depthStencilState: *d1
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendSrcAlpha: src_alpha
- blendDstAlpha: one_minus_src_alpha
- properties: *props
- migrations: *migs
- }%
- CCProgram unlit-vs %{
- precision highp float;
- #include <input>
- #include <cc-global>
- #include <cc-local-batch>
- #if USE_VERTEX_COLOR
- in vec4 a_color;
- out vec4 v_color;
- #endif
- #if USE_TEXTURE
- in vec2 a_texCoord;
- out vec2 v_uv;
- out vec2 screen_uv;
- uniform TexCoords {
- vec4 tilingOffset;
- };
- #endif
- vec4 vert () {
- vec4 position;
- CCVertInput(position);
- mat4 matWorld;
- CCGetWorldMatrix(matWorld);
- #if USE_TEXTURE
- vec2 uv = a_texCoord;
- #if FLIP_UV
- uv.y = 1.0 - v_uv.y;
- #endif
- v_uv = uv * tilingOffset.xy + tilingOffset.zw;
- #endif
- #if USE_VERTEX_COLOR
- v_color = a_color;
- #endif
- vec4 outPos = cc_matProj * (cc_matView * matWorld) * position;
- screen_uv.x = (outPos.x / outPos.z + 1.0) * 0.5;
- screen_uv.y = 1.0 - (outPos.y / outPos.z + 1.0) * 0.5;
- return outPos;
- }
- }%
- CCProgram unlit-fs %{
- precision mediump float;
- #include <output>
- #if USE_ALPHA_TEST
- #pragma define ALPHA_TEST_CHANNEL options([a, r, g, b])
- #endif
- #if USE_TEXTURE
- in vec2 v_uv;
- uniform sampler2D mainTexture;
- #if USE_TEXTURE_MOVE
- uniform ConstTextureMove{
- vec2 textureMoveSpeed;
- };
- #endif
- #endif
- #if USE_NOISE_TEXTURE
- uniform sampler2D noiseTexture;
- uniform ConstNoiseTexture{
- vec2 noiseStrength;
- };
- #if USE_NOISE_MOVE
- uniform ConstNoiseMove{
- vec2 noiseMoveSpeed;
- };
- #endif
- #endif
- uniform Constant {
- vec4 mainColor;
- vec4 colorScaleAndCutoff;
- };
- #if USE_VERTEX_COLOR
- in vec4 v_color;
- #endif
- vec4 frag () {
- vec4 o = mainColor;
- o.rgb *= colorScaleAndCutoff.xyz;
- #if USE_VERTEX_COLOR
- o *= v_color;
- #endif
- #if USE_TEXTURE
- vec2 uv = v_uv;
- #if USE_TEXTURE_MOVE
- uv.x = uv.x + cc_time.x * textureMoveSpeed.x;
- uv.y = uv.y + cc_time.x * textureMoveSpeed.y;
- #endif
- #if USE_NOISE_TEXTURE
- vec2 noise_uv = v_uv;
- #if USE_NOISE_MOVE
- vec2 speed = vec2(cc_time.x * noiseMoveSpeed.x ,cc_time.x * noiseMoveSpeed.y);
- noise_uv.xy = v_uv.xy + speed.xy;
- #endif
-
- vec4 offset = texture(noiseTexture,noise_uv);
- uv.x = uv.x + (offset.x - 0.5) * noiseStrength.x;
- uv.y = uv.y + (offset.y - 0.5) * noiseStrength.y;
- #endif
- o *= texture(mainTexture, uv);
- #endif
- #if USE_ALPHA_TEST
- if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;
- #endif
- return CCFragOutput(o);
- }
- }%
|