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- import { _decorator, Component, Node, loader, Prefab, find } from 'cc';
- import { LoadingView } from '../../engines/loadingView/LoadingView';
- import { GUIManager } from '../../engines/gui/GUIManager';
- import { UIConst } from '../ui/UIConst';
- import { GameModel } from '../models/GameModel';
- import GameConfigManager from '../models/GameConfigManager';
- import { LayerManager } from '../../engines/gui/LayerManager';
- import { NoticeManager } from '../../engines/notices/NoticeManager';
- import BufferManager from '../../engines/buffers/BufferManager';
- import { PlatformManager } from '../../Platform/PlatformManager';
- import { WeChatPlatform } from '../../Platform/WeChat/WeChatPlatform';
- import { branchIdType } from '../../Platform/WeChat/branchIdType';
- import { LiangLiangSDK } from '../../libs/liangliangSDK';
- const { ccclass, property } = _decorator;
- @ccclass('PrepareScene')
- export class PrepareScene extends Component {
- public static Inited: boolean = false;
- @property({
- type: Prefab
- })
- TextNoticeView: Prefab = null;
- start() {
- console.log("进入Prepare场景");
- if (PrepareScene.Inited == false) {
- PrepareScene.Inited = true;
- let canvas: Node = find("Canvas");
- //UI全局节点
- let uiRoot: Node = canvas.getChildByName("UIRoot");
- let layerRoot: Node = uiRoot.getChildByName("LayerRoot");
- let NoticeLayer: Node = uiRoot.getChildByName("NoticeLayer");
- LayerManager.single.Init(layerRoot);
- //提示
- let noticeMap: Map<string, Prefab> = new Map<string, Prefab>();
- noticeMap.set("Text", this.TextNoticeView);
- NoticeManager.Init(NoticeLayer, noticeMap);
- UIConst.RegisterGUI();
- }
-
- GUIManager.single.Show(UIConst.PREPARE_UI);
- let weChat = PlatformManager.impl as WeChatPlatform;
- if (weChat instanceof WeChatPlatform) {
- weChat.branchAnalytics(branchIdType.EnterHall)
- }
- PlatformManager.onShareAppMessage();
- }
- update(deltaTime: number) {
- GameModel.single.CheckEarnings();
- BufferManager.Tick(deltaTime);
- }
- }
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