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- import { _decorator, Component, Node, loader, Prefab } from 'cc';
- import { LoadingView } from '../../engines/loadingView/LoadingView';
- import { GUIManager } from '../../engines/gui/GUIManager';
- import { UIConst } from '../ui/UIConst';
- import { GameModel } from '../models/GameModel';
- import GameConfigManager from '../models/GameConfigManager';
- const { ccclass, property } = _decorator;
- @ccclass('PrepareScene')
- export class PrepareScene extends Component {
- /* class member could be defined like this */
- // dummy = '';
- /* use `property` decorator if your want the member to be serializable */
- // @property
- // serializableDummy = 0;
- start () {
- console.log("进入Prepare场景");
-
- GUIManager.single.Show(UIConst.PREPARE_UI);
- }
-
- update (deltaTime: number) {
- GameModel.single.CheckEarnings();
- }
- }
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