PrepareScene.ts 869 B

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  1. import { _decorator, Component, Node, loader, Prefab } from 'cc';
  2. import { LoadingView } from '../../engines/loadingView/LoadingView';
  3. import { GUIManager } from '../../engines/gui/GUIManager';
  4. import { UIConst } from '../ui/UIConst';
  5. import { GameModel } from '../models/GameModel';
  6. import GameConfigManager from '../models/GameConfigManager';
  7. const { ccclass, property } = _decorator;
  8. @ccclass('PrepareScene')
  9. export class PrepareScene extends Component {
  10. /* class member could be defined like this */
  11. // dummy = '';
  12. /* use `property` decorator if your want the member to be serializable */
  13. // @property
  14. // serializableDummy = 0;
  15. start () {
  16. console.log("进入Prepare场景");
  17. GUIManager.single.Show(UIConst.PREPARE_UI);
  18. }
  19. update (deltaTime: number) {
  20. GameModel.single.CheckEarnings();
  21. }
  22. }