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- import { _decorator, Component, Node, loader, Prefab, find } from 'cc';
- import { LoadingView } from '../../engines/loadingView/LoadingView';
- import { GUIManager } from '../../engines/gui/GUIManager';
- import { UIConst } from '../ui/UIConst';
- import { GameModel } from '../models/GameModel';
- import GameConfigManager from '../models/GameConfigManager';
- import { LayerManager } from '../../engines/gui/LayerManager';
- import { NoticeManager } from '../../engines/notices/NoticeManager';
- const { ccclass, property } = _decorator;
- @ccclass('PrepareScene')
- export class PrepareScene extends Component {
- public static Inited:boolean=false;
-
- @property({
- type:Prefab
- })
- TextNoticeView:Prefab=null;
- start () {
- console.log("进入Prepare场景");
- if(PrepareScene.Inited==false){
- PrepareScene.Inited=true;
- let canvas:Node=find("Canvas");
- //UI全局节点
- let uiRoot:Node=canvas.getChildByName("UIRoot");
- let layerRoot:Node=uiRoot.getChildByName("LayerRoot");
- let NoticeLayer:Node=uiRoot.getChildByName("NoticeLayer");
- LayerManager.single.Init(layerRoot);
- //提示
- let noticeMap:Map<string,Prefab>=new Map<string,Prefab>();
- noticeMap.set("Text",this.TextNoticeView);
- NoticeManager.Init(NoticeLayer,noticeMap);
- UIConst.RegisterGUI();
- }
-
- GUIManager.single.Show(UIConst.PREPARE_UI);
- }
-
- update (deltaTime: number) {
- GameModel.single.CheckEarnings();
- }
- }
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