FreeFenceMediator.ts 3.4 KB

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  1. import { _decorator, Component, Node, JsonAsset, SpriteComponent, LabelComponent, loader, SpriteFrame } from 'cc';
  2. import { GUIManager } from '../../../engines/gui/GUIManager';
  3. import { GUIMediator } from '../../../engines/gui/GUIMediator';
  4. import { DataModelEventType } from '../../../engines/models/DataModelEventType';
  5. import { NoticeManager } from '../../../engines/notices/NoticeManager';
  6. import { SceneManager } from '../../../engines/scenes/SceneManager';
  7. import StringUtils from '../../../engines/utils/StringUtils';
  8. import { PlatformManager } from '../../../Platform/PlatformManager';
  9. import { WeChatPlatform } from '../../../Platform/WeChat/WeChatPlatform';
  10. import GameConfigManager from '../../models/GameConfigManager';
  11. import { GameModel } from '../../models/GameModel';
  12. import { GamePropertys } from '../../models/GamePropertys';
  13. import { UIConst } from '../UIConst';
  14. const { ccclass, property } = _decorator;
  15. @ccclass('FreeFenceMediator')
  16. export class FreeFenceMediator extends GUIMediator {
  17. @property({
  18. type: LabelComponent
  19. })
  20. glodLabel: LabelComponent = null;
  21. @property({
  22. type: LabelComponent
  23. })
  24. glodLabel1: LabelComponent = null;
  25. @property({
  26. type: LabelComponent
  27. })
  28. diamondLabel: LabelComponent = null;
  29. OnShow(data?:any):void{
  30. super.OnShow(data);
  31. this.AddEvent();
  32. }
  33. OnHide():void{
  34. this.RemoveEvent();
  35. }
  36. private AddEvent():void{
  37. GameModel.single.AddEvent(DataModelEventType.PROPERTY_CHANGED, this, this.GameModelPropertyChanged, 0);
  38. }
  39. private RemoveEvent():void{
  40. GameModel.single.AddEvent(DataModelEventType.PROPERTY_CHANGED, this, this.GameModelPropertyChanged, 0);
  41. }
  42. private GameModelPropertyChanged(key: string): void {
  43. switch (key) {
  44. case GamePropertys.gold:
  45. this.CallNextFrame(this.RefreshGlod.bind(this));
  46. break;
  47. case GamePropertys.diamond:
  48. this.CallNextFrame(this.RefreshDiamond.bind(this));
  49. break;
  50. }
  51. }
  52. private RefreshGlod(): void {
  53. if (this.glodLabel != null) {
  54. this.glodLabel.string = StringUtils.numberUtilsEn(GameModel.single.gold);
  55. }
  56. this.glodLabel1.string = StringUtils.numberUtilsEn(GameModel.single.fullEarnings) + "/秒";
  57. }
  58. private RefreshDiamond(): void {
  59. if (this.diamondLabel != null) {
  60. this.diamondLabel.string = GameModel.single.diamond.toString();
  61. }
  62. }
  63. /**
  64. * 视频按钮点击
  65. */
  66. VideoButtonClickHandler():void{
  67. PlatformManager.showRewardedVideo(()=>{
  68. GameModel.single.currentFenceId=GameConfigManager.GetNextFenceID(GameModel.single.currentFenceId);
  69. //隐藏
  70. GUIManager.single.Hide(UIConst.PREPARE_UI);
  71. PlatformManager.hideBanner();
  72. SceneManager.single.Swicth("FightingScene");
  73. let weChat = PlatformManager.impl as WeChatPlatform
  74. if(weChat instanceof WeChatPlatform){
  75. weChat.startBranchAnalytics(String(GameModel.single.currentLevel));
  76. }
  77. this.HideSelf();
  78. },()=>{
  79. NoticeManager.ShowPrompt("看视频失败");
  80. });
  81. }
  82. CloseButtonClickHandler():void{
  83. this.HideSelf();
  84. }
  85. start () {
  86. // Your initialization goes here.
  87. }
  88. // update (deltaTime: number) {
  89. // // Your update function goes here.
  90. // }
  91. }