GunFire.fbx.meta 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268
  1. {
  2. "ver": "1.3.21",
  3. "importer": "fbx",
  4. "imported": true,
  5. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74",
  6. "files": [],
  7. "subMetas": {
  8. "78856": {
  9. "importer": "gltf-scene",
  10. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@78856",
  11. "displayName": "",
  12. "id": "78856",
  13. "name": "GunFire.prefab",
  14. "ver": "1.0.11",
  15. "imported": true,
  16. "files": [
  17. ".json"
  18. ],
  19. "subMetas": {},
  20. "userData": {
  21. "gltfIndex": 0
  22. }
  23. },
  24. "b3672": {
  25. "importer": "gltf-mesh",
  26. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@b3672",
  27. "displayName": "",
  28. "id": "b3672",
  29. "name": "FireSocket.mesh",
  30. "ver": "1.1.0",
  31. "imported": true,
  32. "files": [
  33. ".json",
  34. ".bin"
  35. ],
  36. "subMetas": {},
  37. "userData": {
  38. "gltfIndex": 0
  39. }
  40. },
  41. "0fc10": {
  42. "importer": "gltf-animation",
  43. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@0fc10",
  44. "displayName": "",
  45. "id": "0fc10",
  46. "name": "GunFire.animation",
  47. "ver": "1.0.14",
  48. "imported": true,
  49. "files": [
  50. ".bin",
  51. ".json"
  52. ],
  53. "subMetas": {},
  54. "userData": {
  55. "gltfIndex": 0,
  56. "wrapMode": 1,
  57. "sample": 30,
  58. "span": {
  59. "from": 0,
  60. "to": 0.3333333333333333
  61. },
  62. "events": []
  63. }
  64. },
  65. "d9246": {
  66. "importer": "gltf-animation",
  67. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@d9246",
  68. "displayName": "",
  69. "id": "d9246",
  70. "name": "RifleFire.animation",
  71. "ver": "1.0.14",
  72. "imported": true,
  73. "files": [
  74. ".bin",
  75. ".json"
  76. ],
  77. "subMetas": {},
  78. "userData": {
  79. "gltfIndex": 0,
  80. "wrapMode": 1,
  81. "sample": 30,
  82. "span": {
  83. "from": 0.3333333333333333,
  84. "to": 0.4666666666666667
  85. },
  86. "events": []
  87. }
  88. },
  89. "251e6": {
  90. "importer": "gltf-animation",
  91. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@251e6",
  92. "displayName": "",
  93. "id": "251e6",
  94. "name": "GunFire2.animation",
  95. "ver": "1.0.14",
  96. "imported": true,
  97. "files": [
  98. ".bin",
  99. ".json"
  100. ],
  101. "subMetas": {},
  102. "userData": {
  103. "gltfIndex": 0,
  104. "wrapMode": 2,
  105. "sample": 30,
  106. "span": {
  107. "from": 0.5,
  108. "to": 2.125
  109. },
  110. "events": []
  111. }
  112. },
  113. "8b989": {
  114. "importer": "gltf-animation",
  115. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@8b989",
  116. "displayName": "",
  117. "id": "8b989",
  118. "name": "GunFire3.animation",
  119. "ver": "1.0.14",
  120. "imported": true,
  121. "files": [
  122. ".bin",
  123. ".json"
  124. ],
  125. "subMetas": {},
  126. "userData": {
  127. "gltfIndex": 0,
  128. "wrapMode": 1,
  129. "sample": 30,
  130. "span": {
  131. "from": 0.8333333333333334,
  132. "to": 1.5333333333333334
  133. },
  134. "events": []
  135. }
  136. },
  137. "ba033": {
  138. "importer": "gltf-animation",
  139. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@ba033",
  140. "displayName": "",
  141. "id": "ba033",
  142. "name": "GunFire4.animation",
  143. "ver": "1.0.14",
  144. "imported": true,
  145. "files": [
  146. ".bin",
  147. ".json"
  148. ],
  149. "subMetas": {},
  150. "userData": {
  151. "gltfIndex": 0,
  152. "wrapMode": 1,
  153. "sample": 30,
  154. "span": {
  155. "from": 1.5333333333333334,
  156. "to": 2.125
  157. },
  158. "events": []
  159. }
  160. },
  161. "43c71": {
  162. "importer": "gltf-embeded-image",
  163. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@43c71",
  164. "displayName": "",
  165. "id": "43c71",
  166. "name": "file1.image",
  167. "ver": "1.0.2",
  168. "imported": true,
  169. "files": [
  170. ".png",
  171. ".json"
  172. ],
  173. "subMetas": {},
  174. "userData": {
  175. "gltfIndex": 0
  176. }
  177. },
  178. "d20e9": {
  179. "importer": "texture",
  180. "uuid": "c08efdb9-e201-4049-a1f1-0aed983f4f74@d20e9",
  181. "displayName": "",
  182. "id": "d20e9",
  183. "name": "file1.texture",
  184. "ver": "1.0.19",
  185. "imported": true,
  186. "files": [
  187. ".json"
  188. ],
  189. "subMetas": {},
  190. "userData": {
  191. "wrapModeS": "repeat",
  192. "wrapModeT": "repeat",
  193. "minfilter": "linear",
  194. "magfilter": "linear",
  195. "mipfilter": "none",
  196. "premultiplyAlpha": false,
  197. "anisotropy": 1,
  198. "isUuid": true,
  199. "imageUuidOrDatabaseUri": "c08efdb9-e201-4049-a1f1-0aed983f4f74@43c71"
  200. }
  201. }
  202. },
  203. "userData": {
  204. "imageMetas": [
  205. {
  206. "name": "file1",
  207. "uri": "c08efdb9-e201-4049-a1f1-0aed983f4f74@43c71"
  208. }
  209. ],
  210. "animationImportSettings": [
  211. {
  212. "name": "Take 001",
  213. "duration": 2.125,
  214. "fps": 30,
  215. "splits": [
  216. {
  217. "name": "GunFire",
  218. "from": 0,
  219. "to": 0.3333333333333333,
  220. "wrapMode": 1
  221. },
  222. {
  223. "name": "RifleFire",
  224. "from": 0.3333333333333333,
  225. "to": 0.4666666666666667,
  226. "wrapMode": 1
  227. },
  228. {
  229. "name": "GunFire2",
  230. "from": 0.5,
  231. "to": 2.125,
  232. "wrapMode": 2
  233. },
  234. {
  235. "name": "GunFire3",
  236. "from": 0.8333333333333334,
  237. "to": 1.5333333333333334,
  238. "wrapMode": 1
  239. },
  240. {
  241. "name": "GunFire4",
  242. "from": 1.5333333333333334,
  243. "to": 2.125,
  244. "wrapMode": 1
  245. }
  246. ]
  247. }
  248. ],
  249. "redirect": "c08efdb9-e201-4049-a1f1-0aed983f4f74@78856",
  250. "assetFinder": {
  251. "meshes": [
  252. "c08efdb9-e201-4049-a1f1-0aed983f4f74@b3672"
  253. ],
  254. "skeletons": [],
  255. "textures": [
  256. "c08efdb9-e201-4049-a1f1-0aed983f4f74@d20e9"
  257. ],
  258. "materials": [
  259. "61f54c2b-0742-4a41-94d6-ad58ef815d30"
  260. ],
  261. "scenes": [
  262. "c08efdb9-e201-4049-a1f1-0aed983f4f74@78856"
  263. ]
  264. },
  265. "dumpMaterials": true,
  266. "materialDumpDir": "db://assets/d3d/gunFire"
  267. }
  268. }