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@@ -0,0 +1,132 @@
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+[
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+ {
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+ "id": 20101001,
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+ "prefab": "d3d/monsters/guai_0101",
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+ "moveSpeed": 1,
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+ "moveAnimation": "Walk",
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+ "moveAnimationSpeed": 1,
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+ "attackAnimation": "Attack",
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+ "attackAnimationSpeed": 1,
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+ "damageAnimation": "Damage",
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+ "damageAnimationSpeed": 1,
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+ "dieAnimation": "Die",
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+ "dieAnimationSpeed": 1,
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+ "attackAnimationEvents": [
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+ {
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+ "frame": 0.6,
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+ "func": "AttackDamageFrame"
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+ }
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+ ],
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+ "scale": [
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+ {
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+ "x": 1,
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+ "y": 1,
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+ "z": 1
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+ }
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+ ]
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+ },
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+ {
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+ "id": 20101002,
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+ "prefab": "d3d/monsters/guai_0101",
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+ "moveSpeed": 2,
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+ "moveAnimation": "Walk",
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+ "moveAnimationSpeed": 2,
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+ "attackAnimation": "Attack",
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+ "attackAnimationSpeed": 1.5,
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+ "damageAnimation": "Damage",
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+ "damageAnimationSpeed": 1,
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+ "dieAnimation": "Die",
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+ "dieAnimationSpeed": 1,
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+ "attackAnimationEvents": [
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+ {
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+ "frame": 0.3,
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+ "func": "AttackDamageFrame"
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+ }
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+ ],
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+ "scale": [
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+ {
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+ "x": 0.7,
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+ "y": 0.7,
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+ "z": 0.7
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+ }
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+ ]
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+ },
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+ {
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+ "id": 20101003,
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+ "prefab": "d3d/monsters/guai_0101",
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+ "moveSpeed": 0.6,
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+ "moveAnimation": "Walk",
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+ "moveAnimationSpeed": 0.6,
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+ "attackAnimation": "Attack",
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+ "attackAnimationSpeed": 0.6,
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+ "damageAnimation": "Damage",
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+ "damageAnimationSpeed": 1,
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+ "dieAnimation": "Die",
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+ "dieAnimationSpeed": 1,
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+ "attackAnimationEvents": [
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+ {
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+ "frame": 0.8,
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+ "func": "AttackDamageFrame"
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+ }
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+ ],
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+ "scale": [
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+ {
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+ "x": 1.5,
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+ "y": 1.5,
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+ "z": 1.5
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+ }
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+ ]
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+ },
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+ {
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+ "id": 20401001,
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+ "prefab": "d3d/monsters/guai_0401",
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+ "moveSpeed": 1,
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+ "moveAnimation": "Walk",
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+ "moveAnimationSpeed": 1,
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+ "attackAnimation": "Attack",
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+ "attackAnimationSpeed": 1,
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+ "damageAnimation": "Damage",
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+ "damageAnimationSpeed": 1,
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+ "dieAnimation": "Die",
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+ "dieAnimationSpeed": 1,
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+ "attackAnimationEvents": [
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+ {
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+ "frame": 0.6,
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+ "func": "AttackDamageFrame"
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+ }
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+ ],
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+ "scale": [
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+ {
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+ "x": 1,
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+ "y": 1,
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+ "z": 1
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+ }
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+ ]
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+ },
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+ {
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+ "id": 20401002,
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+ "prefab": "d3d/monsters/guai_0401",
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+ "moveSpeed": 0.5,
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+ "moveAnimation": "Walk",
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+ "moveAnimationSpeed": 0.5,
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+ "attackAnimation": "Attack",
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+ "attackAnimationSpeed": 0.5,
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+ "damageAnimation": "Damage",
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+ "damageAnimationSpeed": 1,
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+ "dieAnimation": "Die",
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+ "dieAnimationSpeed": 1,
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+ "attackAnimationEvents": [
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+ {
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+ "frame": 0.9,
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+ "func": "AttackDamageFrame"
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+ }
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+ ],
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+ "scale": [
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+ {
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+ "x": 2,
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+ "y": 2,
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+ "z": 2
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+ }
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+ ]
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+ }
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+]
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