Weapons.json 43 KB

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  1. [
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  4. "name": "格洛克18",
  5. "icon": 1,
  6. "prefab": "d3d/weapons/qiang_0101",
  7. "fireType": 0,
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  28. {
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  30. "name": "伯莱塔92F",
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  51. }
  52. ]
  53. },
  54. {
  55. "id": 10501,
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  59. "fireType": 0,
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  79. },
  80. {
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  106. {
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  132. {
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  157. },
  158. {
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  183. },
  184. {
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  209. },
  210. {
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  221. "gunFireAnimation": "GunFire",
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  235. },
  236. {
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  238. "name": "M870",
  239. "icon": 1,
  240. "prefab": "d3d/weapons/qiang_0701",
  241. "fireType": 0,
  242. "handFireAnimation": "SingleShotFire",
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  247. "gunFireAnimation": "GunFire",
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  260. ]
  261. },
  262. {
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  264. "name": "UZI冲锋枪",
  265. "icon": 1,
  266. "prefab": "d3d/weapons/qiang_1001",
  267. "fireType": 1,
  268. "handFireAnimation": "SingleShotFire",
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  273. "gunFireAnimation": "GunFire",
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  287. },
  288. {
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  290. "name": "AK-74",
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  313. },
  314. {
  315. "id": 11401,
  316. "name": "M4A1",
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  319. "fireType": 1,
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  325. "gunFireAnimation": "GunFire",
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  339. },
  340. {
  341. "id": 11501,
  342. "name": "ACR步枪",
  343. "icon": 1,
  344. "prefab": "d3d/weapons/qiang_1501",
  345. "fireType": 1,
  346. "handFireAnimation": "SingleShotFire",
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  365. },
  366. {
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  368. "name": "Kar98k",
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  371. "fireType": 0,
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  391. },
  392. {
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  394. "name": "迷彩格洛克",
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  396. "prefab": "d3d/weapons/qiang_0103",
  397. "fireType": 0,
  398. "handFireAnimation": "SingleShotFire",
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  417. },
  418. {
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  420. "name": "超级矮个子",
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  422. "prefab": "d3d/weapons/qiang_0602",
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  443. },
  444. {
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  446. "name": "SCAR突击步枪",
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  448. "prefab": "d3d/weapons/qiang_1201",
  449. "fireType": 1,
  450. "handFireAnimation": "SingleShotFire",
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  468. ]
  469. },
  470. {
  471. "id": 10402,
  472. "name": "USP-战剑",
  473. "icon": 1,
  474. "prefab": "d3d/weapons/qiang_0402",
  475. "fireType": 2,
  476. "handFireAnimation": "SingleShotFire",
  477. "handFireAnimationSpeed": 1,
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  481. "gunFireAnimation": "GunFire",
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  493. }
  494. ]
  495. },
  496. {
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  498. "name": "M870-A",
  499. "icon": 1,
  500. "prefab": "d3d/weapons/qiang_0702",
  501. "fireType": 0,
  502. "handFireAnimation": "SingleShotFire",
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