import { UITransform, isValid } from "cc"; import { GameUILayers } from "../../scripts/GameUILayers"; import { Layout_UIAnnouncement } from "./Layout_UIAnnouncement"; import { GameSceneUtil } from "../scripts/GameSceneUtil"; import { ModuleDef } from "../../scripts/ModuleDef"; import { LobbyMgr } from "../scripts/LobbyMgr"; @tgx_class(ModuleDef.BASIC) export class UIAnnouncement extends tgx.UIController { constructor() { super('ui_announcement/ui_announcement', GameUILayers.HUD, Layout_UIAnnouncement); } private _maskWidth = 0; private _contentWidth = 0; protected async onCreated(): Promise { let ret = await LobbyMgr.inst.rpc_GetAnnouncement('lobby'); if (!isValid(this.node)) { return; } let layout = this._layout as Layout_UIAnnouncement; let pos = layout.maskNode.position; this._maskWidth = layout.maskNode.getComponent(UITransform).width; layout.lblContent.node.setPosition(this._maskWidth / 2, pos.y, pos.z); if (ret.isSucc) { layout.lblContent.string = ret.res.content; } else { layout.lblContent.string = 'rpc_GetAnnouncement Failed'; } layout.lblContent.updateRenderData(); this._contentWidth = layout.lblContent.getComponent(UITransform).width; } setPosition(x: number, y: number) { this.node.setPosition(x, y, 0); } protected onUpdate(dt: number): void { let layout = this._layout as Layout_UIAnnouncement; if (layout) { let pos = layout.lblContent.node.position; if (this._contentWidth && pos.x + this._contentWidth < -this._maskWidth / 2) { layout.lblContent.node.setPosition(this._maskWidth / 2, pos.y, pos.z); } else { layout.lblContent.node.setPosition(pos.x - dt * 200, pos.y, pos.z); } } } }