import { GameUILayers } from "../../scripts/GameUILayers"; import { ModuleDef } from "../../scripts/ModuleDef"; import { LobbyMgr } from "../scripts/LobbyMgr"; import { Layout_UIEnterRoom } from "./Layout_UIEnterRoom"; @tgx_class(ModuleDef.BASIC) export class UIEnterRoom extends tgx.UIController { constructor() { super('ui_enter_room/ui_enter_room', GameUILayers.POPUP, Layout_UIEnterRoom); } protected onCreated(): void { let layout = this._layout as Layout_UIEnterRoom; this.onButtonEvent(layout.btnClose, () => { this.close(); }); this.onButtonEvent(layout.btnEnter, this.onBtnCreateClicked, this); } async onBtnCreateClicked() { let layout = this._layout as Layout_UIEnterRoom; if (layout.edtId.string.length > 8) { tgx.UIAlert.show('ID 最多 8 个数字'); return; } if (layout.edtPassword.string.length > 16) { tgx.UIAlert.show('密码最多16个字符'); return; } tgx.UIWaiting.show(); let roomId = layout.edtId.string; let password = layout.edtPassword.string; let ret = await LobbyMgr.inst.doTryEnterRoom(roomId,password); tgx.UIWaiting.hide(); if(!ret.isSucc){ tgx.UIAlert.show("进入失败"); } } setFixedId(id:string){ let layout = this._layout as Layout_UIEnterRoom; layout.edtId.string = id; layout.edtId.enabled = false; } }