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- import { _decorator, Color, Component, Label, Node, Sprite } from 'cc';
- import { IGamePlayer } from '../shared/protocols/public/game/GameTypeDef';
- import { SpriteUtils } from '../scripts/SpriteUtils';
- const { ccclass, property } = _decorator;
- const tmpColor = new Color();
- @ccclass('MatchPlayer')
- export class MatchPlayer extends Component {
- @property(Label) lblName:Label;
- @property(Label) lblLocation:Label;
- @property(Sprite) sprSkinBg:Sprite;
- @property(Sprite) sprSkin:Sprite;
- @property(Node) emptySkin:Node;
-
- onLoad() {
- this.lblName.string = '';
- this.emptySkin.active = false;
- }
- setPlayer(player:IGamePlayer){
- this.lblName.string = player.roleName;
- Color.fromUint32(tmpColor, player.color | 0xff000000);
- this.sprSkinBg.color = tmpColor;
- //
- tmpColor.set(255,255,255,255);
- this.sprSkin.color = tmpColor;
- SpriteUtils.setTeamSkin(this.sprSkin, player.teamId);
- this.emptySkin.active = true;
- }
- }
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