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- import { _decorator, Color, Component, Label, Node, UIRenderer } from 'cc';
- import { gameNet } from './NetGameServer';
- const { ccclass, property } = _decorator;
- const COLORS = [
- new Color(0,255,0),
- new Color(255,255,0),
- new Color(255,0,0),
- ]
- @ccclass('Latency')
- export class Latency extends Component {
- @property(Label) lblLatency:Label;
- start() {
- }
- private _lastLatency = -1;
- update(deltaTime: number) {
- if(this._lastLatency != gameNet.latency){
- this._lastLatency = gameNet.latency;
- this.lblLatency.string = `${this._lastLatency}ms`;
- let colorIndex = 0;
- if(this._lastLatency <= 200){
- colorIndex = 0;
- }
- else if(this._lastLatency <= 500){
- colorIndex = 1;
- }
- else{
- colorIndex = 2;
- }
-
- let color = COLORS[colorIndex];
- this.node.children.forEach(child => {
- let uirenerer = child.getComponent(UIRenderer);
- uirenerer.color = color;
- });
- }
- }
- }
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