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- import { _decorator, Component, Director, director, Node } from 'cc';
- import { gameNet, lobbyNet, NetGameServer, NetLobbyServer } from './NetGameServer';
- import { WebsocketClient } from './WebsocketClient';
- import { GameSceneUtil } from './GameSceneUtil';
- import { UserMgr } from './UserMgr';
- import { SceneDef } from '../../scripts/SceneDef';
- import { RoomMgr } from './RoomMgr';
- import { EDITOR, PREVIEW } from 'cc/env';
- import { GameMgr } from './GameMgr';
- import { LobbyMgr } from './LobbyMgr';
- const { ccclass, property } = _decorator;
- //主动添加到所有场景。
- director.on(Director.EVENT_AFTER_SCENE_LAUNCH, () => {
- if (EDITOR && PREVIEW || !EDITOR) {
- if (director.getScene().getChildByName('NetworkReconnector')) {
- throw new Error('NetworkReconnector can only be added by code, please remove from scene:.' + director.getScene().name);
- }
- let node = new Node('NetworkReconnector');
- node.addComponent(NetworkReconnector);
- director.getScene().addChild(node);
- }
- });
- @ccclass('NetworkReconnector')
- export class NetworkReconnector extends Component {
- start() {
- this.schedule(() => {
- this.checkNetwork();
- }, 1.0);
- }
- public get isInGame() {
- return director.getScene().name.indexOf('game_') == 0;
- }
- private _tryTimes = 0;
- needReconnect(v: { code?: number, reason?: string, isManual?: boolean }) {
- if(!v){
- return true;
- }
- if (v.reason == 'login_to_other') {
- this.enabled = false;
- tgx.UIAlert.show('Account is logged in on other devices!').onClick(() => {
- tgx.SceneUtil.loadScene(SceneDef.LOGIN);
- });
- return false;
- }
- if (v.reason == 'normal' || v.reason == 'room_closed') {
- return false;
- }
- if (v.isManual) {
- return false;
- }
- return true;
- }
- private _isReconnecting = false;
- private checkNetwork(): void {
- if (this.isInGame) {
- if (gameNet.conn && !this._isReconnecting && !gameNet.conn.isConnected) {
- if (this.needReconnect(gameNet.lastDisconnectReason)) {
- this._isReconnecting = true;
- this.enabled = false;
- this.tryReconnect(gameNet);
- }
- }
- }
- else {
- if(lobbyNet.type != 'http'){
- let net = lobbyNet as NetLobbyServer;
- if (net.conn && !this._isReconnecting && !net.conn.isConnected) {
- if (this.needReconnect(net.lastDisconnectReason)) {
- this._isReconnecting = true;
- this.enabled = false;
- this.tryReconnect(net);
- }
- }
- }
- }
- }
- private async tryReconnect(net: WebsocketClient) {
- this._tryTimes++;
- if (this._tryTimes > 10) {
- tgx.UIWaiting.hide();
- this.enabled = false;
- tgx.UIAlert.show('Please check the network and login again!').onClick(() => {
- tgx.SceneUtil.loadScene(SceneDef.LOGIN);
- });
- return;
- }
- let isSucc = false;
- if (this.isInGame) {
- if (net == gameNet) {
- console.log('game reconnecting.');
- tgx.UIWaiting.show('Reconnecting...');
- let ret = await GameSceneUtil.inst.enterGame(gameNet.authParams);
- if (ret.isSucc) {
- isSucc = true;
- }
- else if (ret.err.code == 'ROOM_NOT_EXISTS') {
- RoomMgr.inst.backToLobby();
- return;
- }
- }
- }
- else {
- console.log('lobby reconnecting.');
- tgx.UIWaiting.show('Reconnecting...');
- let ret = await net.ensureConnected();
- isSucc = ret.isSucc;
- /**
- * @en if already login success, need to verify again
- * @zh 如果已经登录成功,则需要再次验证
- */
- if (ret.isSucc) {
- let ret1 = await LobbyMgr.inst.doAuth();
- if (!ret1.isSucc) {
- tgx.UIWaiting.hide();
- this.enabled = false;
- tgx.UIAlert.show("请检查网络,重新登录!").onClick(bOK => {
- tgx.SceneUtil.loadScene(SceneDef.LOGIN);
- });
- return;
- }
- }
- }
- /**
- * @en if re-connect failed, try again after 3s
- * @zh 如果没有重连成功,则一定时间后再次尝试
- */
- if (!isSucc) {
- setTimeout(() => {
- this.tryReconnect(net);
- }, 3000);
- }
- }
- }
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